{"id":36613272,"url":"https://github.com/beercanx/retro-brick-game","last_synced_at":"2026-01-12T09:02:12.882Z","repository":{"id":98168280,"uuid":"284421687","full_name":"beercanx/retro-brick-game","owner":"beercanx","description":"A retro block game for the LOWREZJAM 2020 based on an old Brick Game 118 in 1","archived":false,"fork":false,"pushed_at":"2021-12-11T14:51:08.000Z","size":240,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-07-10T06:06:59.531Z","etag":null,"topics":["unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/beercanx.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2020-08-02T08:27:10.000Z","updated_at":"2021-12-11T14:51:52.000Z","dependencies_parsed_at":null,"dependency_job_id":"49b403e1-b1aa-41bf-a630-3dc35bb712a4","html_url":"https://github.com/beercanx/retro-brick-game","commit_stats":null,"previous_names":["beercanx/retro-brick-game"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/beercanx/retro-brick-game","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beercanx%2Fretro-brick-game","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beercanx%2Fretro-brick-game/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beercanx%2Fretro-brick-game/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beercanx%2Fretro-brick-game/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/beercanx","download_url":"https://codeload.github.com/beercanx/retro-brick-game/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beercanx%2Fretro-brick-game/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28337614,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-12T06:09:07.588Z","status":"ssl_error","status_checked_at":"2026-01-12T06:05:18.301Z","response_time":98,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity"],"created_at":"2026-01-12T09:02:12.106Z","updated_at":"2026-01-12T09:02:12.873Z","avatar_url":"https://github.com/beercanx.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Retro Brick Game\n\nStarted out as a LOWREZJAM 2020 submission, a 64x64 low resolution game, but never got submitted.\n\nSo the game development now continues as an attempt to build the whole thing closer to its \noriginal dimensions.\n\nA compiled and playable versions of this game for web, android, windows, linux and even osx; can be found here https://beercan.itch.io/retro-brick-game on my Itch page.\n\n## Concept Art\nExample \"enemies\", be it shooting targets or shapes to land.  \n![Enemies](Art/enemies.png?raw=true \"Enemies\")\n\nIdea's for how the shooter game section would look  \n![Shooter 1](Art/shooter-1.png?raw=true \"Shooter 1\")\n![Shooter 2](Art/shooter-2.png?raw=true \"Shooter 2\")\n![Shooter 3](Art/shooter-3.png?raw=true \"Shooter 3\")\n![Shooter 4](Art/shooter-4.png?raw=true \"Shooter 4\")\n\nWhat happens on death, small version  \n![Death 1](Art/death-1.png?raw=true \"Death 1\")\n![Death 2](Art/death-2.png?raw=true \"Death 2\")\n![Death 3](Art/death-3.png?raw=true \"Death 3\")\n\nWhat happens on death, medium version  \n![Death Step 1](Art/death-step-1.png?raw=true \"Death Step 1\")\n![Death Step 2](Art/death-step-2.png?raw=true \"Death Step 2\")\n![Death Step 3](Art/death-step-3.png?raw=true \"Death Step 3\")\n\n## Game Details\n* One pixel equates to 0.01 in distance for a positional value\n* Blocks are 0.06 in size, so 6 pixels wide\n* Block center position is in increments of 0.07 from 0\n* There are 9x9 blocks in an area of 64x64 pixels\n* Original game area is 10x20 blocks making it an area of 72x142 pixels\n* Space calculations based on number of blocks\n  ```\n      (blocks) + (spaces)\n  (6 * blocks) + (blocks + 2)\n  ```\n* But because I can't see how to do pixel perfect with even number of blocks\n  we're going to have 11x21 blocks making it an area of 78x148 pixels \n\n## Scripts\n* `./build.ps1` will create a cloned project and run `./CI/build.ps1`\n* `./CI/test.ps1` attempts to create builds for each supported platforms\n* `./CI/publish.ps1` publishes the current builds to Itch.io\n* `./CI/build.ps1` creates fresh builds and publishes them.\n\n## Sources of information\n* https://github.com/beercan1989/playground-unity-ci\n* https://seansleblanc.itch.io/better-minimal-webgl-template\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeercanx%2Fretro-brick-game","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbeercanx%2Fretro-brick-game","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeercanx%2Fretro-brick-game/lists"}