{"id":25926797,"url":"https://github.com/beicause/godotmeshtexturerd","last_synced_at":"2026-05-17T00:53:17.869Z","repository":{"id":278441391,"uuid":"935584871","full_name":"beicause/GodotMeshTextureRd","owner":"beicause","description":"A Mesh-based Texture implementation using the RenderingDevice rasterization pipeline (C#).","archived":false,"fork":false,"pushed_at":"2025-02-26T19:49:08.000Z","size":27,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-26T20:35:05.541Z","etag":null,"topics":["godot","rendering"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/beicause.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-02-19T17:23:51.000Z","updated_at":"2025-02-26T19:51:05.000Z","dependencies_parsed_at":"2025-02-19T20:22:01.509Z","dependency_job_id":"95301d18-09fd-4aef-92f8-320fae0db9e2","html_url":"https://github.com/beicause/GodotMeshTextureRd","commit_stats":null,"previous_names":["beicause/godotmeshtexturerd"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beicause%2FGodotMeshTextureRd","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beicause%2FGodotMeshTextureRd/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beicause%2FGodotMeshTextureRd/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beicause%2FGodotMeshTextureRd/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/beicause","download_url":"https://codeload.github.com/beicause/GodotMeshTextureRd/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":241731744,"owners_count":20010781,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","rendering"],"created_at":"2025-03-03T20:03:13.862Z","updated_at":"2026-05-17T00:53:17.825Z","avatar_url":"https://github.com/beicause.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot MeshTextureRd\n\n\u003cimg src=\"./screenshots/rasterize_mesh_texture.webp\"/\u003e\n\nThis implements a Mesh-based Texture using the `RenderingDevice` rasterization pipeline (C#). For details, please refer to the [MeshTextureRd.cs](./MeshTextureRd.cs).\n\nWhile most of the `RenderingDevice` examples are about compute pipeline, this is also a good demo to learn its graphics pipeline.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeicause%2Fgodotmeshtexturerd","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbeicause%2Fgodotmeshtexturerd","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeicause%2Fgodotmeshtexturerd/lists"}