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You will need to download the SDK as follows:\n* Ensure you comply with the DLSS SDK license located at https://github.com/NVIDIA/DLSS/blob/v310.3.0/LICENSE.txt\n* Clone the NVIDIA DLSS Super Resolution SDK v310.3.0 from https://github.com/NVIDIA/DLSS/tree/v310.3.0\n* Set the environment variable `DLSS_SDK = /path/to/DLSS`\n\n## Build Dependencies\n* Install the DLSS SDK\n* Install the Vulkan SDK https://vulkan.lunarg.com/sdk/home and set the `VULKAN_SDK` environment variable\n* Install clang https://rust-lang.github.io/rust-bindgen/requirements.html#clang\n\n## Distributing Your App\nOnce your app is compiled, you do not need to distribute the entire DLSS SDK, or set the `DLSS_SDK` environment variable. You only need to distribute the DLSS DLL and license text as follows:\n\n* On Windows, copy `$DLSS_SDK/lib/Windows_x86_64/rel/nvngx_dlss.dll` to the same directory as your app\n* On Linux, copy `$DLSS_SDK/lib/Linux_x86_64/rel/libnvidia-ngx-dlss.so.310.3.0` to the same directory as your app\n* Include the full copyright and license blurb texts from section `9.5` of `$DLSS_SDK/doc/DLSS_Programming_Guide_Release.pdf` with your app\n\n## Debug Overlay\nWhen `dlss_wgpu` is compiled with the `debug_overlay` cargo feature, and the `DLSS_SDK` environment variable is set, the development version of the DLSS DLL will be linked.\n\nThe development version of the DLSS SDK comes with an in-app overlay to help debug usage of DLSS. See section `8.2` of `$DLSS_SDK/doc/DLSS_Programming_Guide_Release.pdf` for details.\n","funding_links":[],"categories":["Rust"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbevyengine%2Fdlss_wgpu","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbevyengine%2Fdlss_wgpu","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbevyengine%2Fdlss_wgpu/lists"}