{"id":24784120,"url":"https://github.com/bfrymire/gml-animation-flags","last_synced_at":"2026-01-29T04:51:23.212Z","repository":{"id":43330706,"uuid":"411803350","full_name":"bfrymire/gml-animation-flags","owner":"bfrymire","description":"Manages multiple animations for a single sprite strip by flagging start and end points of the animations for GameMaker Studio 2.3.3+","archived":false,"fork":false,"pushed_at":"2022-10-30T18:11:21.000Z","size":282,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-29T12:33:40.064Z","etag":null,"topics":["animation-library","game-maker-studio-2","gamemaker-studio-2","gms2"],"latest_commit_sha":null,"homepage":"","language":"Game Maker Language","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bfrymire.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-09-29T19:25:21.000Z","updated_at":"2024-12-31T16:57:58.000Z","dependencies_parsed_at":"2022-09-03T04:51:10.727Z","dependency_job_id":null,"html_url":"https://github.com/bfrymire/gml-animation-flags","commit_stats":null,"previous_names":[],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bfrymire%2Fgml-animation-flags","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bfrymire%2Fgml-animation-flags/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bfrymire%2Fgml-animation-flags/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bfrymire%2Fgml-animation-flags/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bfrymire","download_url":"https://codeload.github.com/bfrymire/gml-animation-flags/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245224583,"owners_count":20580368,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation-library","game-maker-studio-2","gamemaker-studio-2","gms2"],"created_at":"2025-01-29T12:27:42.093Z","updated_at":"2026-01-29T04:51:23.172Z","avatar_url":"https://github.com/bfrymire.png","language":"Game Maker Language","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\" width=\"100%\"\u003e\n  \u003cimg src=\"./LOGO.png\" alt=\"Animation Flags Logo\"\u003e\n\u003c/p\u003e\n\n# Animation Flags\n\nVersion 1.4.1\n\nAnimation Flags manages multiple animations for a single sprite by flagging start and end points of the animations for GameMaker Studio 2.3.3+\n\n## Installation\n\n1. [Download the **.yymps** file](https://github.com/bfrymire/gml-animation-flags/releases/latest)\n1. Import the **.yymps** file into your project from the top menu\n    * Tools **\u003e** Import Local Package\n\nYou can also drop the **.yymps** file downloaded from the [Releases](https://github.com/bfrymire/gml-animation-flags/releases/latest) tab directly onto your GMS IDE and follow the prompts.\n\n## Setup\n\n```js\n// Set up AnimationManager\nanimator = new AnimationManager(\"Player\", spr_pixel_platformer_player);\n\n// Add AnimationFlags to manager\nanimator.add_flag(new AnimationFlag(\"idle\", 1, 7, 0.15));\nanimator.add_flag(new AnimationFlag(\"run\", 10, 17, 0.15));\n\n// Set active flag\nanimator.set_flag(\"run\");\n```\n\n[View a more detailed explanation Setup.](https://github.com/bfrymire/gml-animation-flags/wiki/Setup)\n\n## Documentation\n\n[Go to the Wiki](https://github.com/bfrymire/gml-animation-flags/wiki) to view the documentation.\n\n## Limitations\n\nMany of the limitations will be fixed in future updates:\n\n- Does not tell you if the animation ends\n- Need to manually edit `AnimationFlag` `start` and `stop` indexes if the sprite frames used in `AnimationManager` are changed\n- `AnimationFlag.speed` does not take Frame Information from the [Image Editor](https://manual.yoyogames.com/The_Asset_Editors/Image_Editor.htm) or the Frame Speed from the [Sprite Editor](https://manual.yoyogames.com/The_Asset_Editors/Sprites.htm) into consideration\n\n## Attributions\n\n - Pixel Platformer Player sprite in example created by [@Dead Revolver](https://deadrevolver.itch.io/pixel-prototype-player-sprites)\n - Color palette in example from [Dracula Theme](https://github.com/dracula/dracula-theme#color-palette)\n\n## License\n\n[MIT License](./LICENSE) \u0026copy; Brent Frymire\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbfrymire%2Fgml-animation-flags","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbfrymire%2Fgml-animation-flags","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbfrymire%2Fgml-animation-flags/lists"}