{"id":16210009,"url":"https://github.com/bian-sh/meshboundviewer","last_synced_at":"2025-08-19T15:04:12.337Z","repository":{"id":172603630,"uuid":"648607790","full_name":"Bian-Sh/MeshBoundViewer","owner":"Bian-Sh","description":"一个简单网格包围盒查看器，a mesh bound viewer for simple meshs.","archived":false,"fork":false,"pushed_at":"2023-06-05T07:49:46.000Z","size":4286,"stargazers_count":6,"open_issues_count":0,"forks_count":2,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-07-04T13:07:19.501Z","etag":null,"topics":["ai","mesh","newbing","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Bian-Sh.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-06-02T11:19:17.000Z","updated_at":"2024-08-23T07:23:50.000Z","dependencies_parsed_at":null,"dependency_job_id":"bfbc26da-13e1-41ae-8d51-5da0b74ce41d","html_url":"https://github.com/Bian-Sh/MeshBoundViewer","commit_stats":null,"previous_names":["bian-sh/meshboundviewer"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Bian-Sh/MeshBoundViewer","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bian-Sh%2FMeshBoundViewer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bian-Sh%2FMeshBoundViewer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bian-Sh%2FMeshBoundViewer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bian-Sh%2FMeshBoundViewer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Bian-Sh","download_url":"https://codeload.github.com/Bian-Sh/MeshBoundViewer/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bian-Sh%2FMeshBoundViewer/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":271173059,"owners_count":24711663,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-19T02:00:09.176Z","response_time":63,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ai","mesh","newbing","unity"],"created_at":"2024-10-10T10:34:46.361Z","updated_at":"2025-08-19T15:04:12.308Z","avatar_url":"https://github.com/Bian-Sh.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# MeshBoundViewer\n\n这个项目实现了一个简单的 模型包围盒可视化工具，用于在 Unity 编辑器/运行时中查看模型的包围盒。\n\nThis project implements a simple model bounding box visualization tool, which is used to view the bounding box of the model in the Unity editor/runtime.\n\n\n\n# 开发环境 / Development environment\nUnity 2021.3.16f1\n\n# 项目简介 / Introduction\n\n1. 在 微信 公众号中发现这样一篇文章 [《Unity 如何使UI框动态包住一个三维物体》](https://mp.weixin.qq.com/s/q5kXIpaz4H-5UkPPjNoBiw), 就想把它誊抄下来，就像看看上手效果，于是就有了这个项目。\n\n\tIn the WeChat public account, I found such an article [《How to make the UI box dynamically wrap a 3D object in Unity》](https://mp.weixin.qq.com/s/q5kXIpaz4H-5UkPPjNoBiw), I want to copy it down, just want to see the effect, so this project came into being.\n\n2. 这只是一个简单的 Demo，仅仅实现了简单的模型包围盒可视化，所以不用抱太多期望，换而言之，这个项目不会介绍如何计算一组 mesh 的共有包围盒。\n\n\tThis is just a simple demo, which only implements the visualization of the bounding box of a simple model, so don't expect too much. In other words, this project will not introduce how to calculate the common bounding box of a set of meshes.\n\n3. 当然，通过这个仓库，我还想分享一下 Newbing 协助编程的快乐；用于驱动下面动图中 Cube 姿态、尺寸发生随机变化的脚本 ``RandomTransform.cs`` 便是由 Newbing 一手写就，在本项目的 doc/RandomTransform.pdf 中可以看到我和 AI 的完整对话。\n\n\tOf course, through this repository, I also want to share the joy of Newbing assisted programming; the script ``RandomTransform.cs`` used to drive the random changes in the posture and size of the Cube in the following animation GIF below is written by Newbing. In the doc/RandomTransform.pdf of this project, you can see the complete dialogue between me and AI.\n\n![](doc/autosigned.gif)\n\n看看效果还是挺有趣的。。。\n\nYou see,it's quite interesting ...\n\n# 使用方法 / How to use\n\nclone 本项目后，使用 对应版本的 Unity 开启即可，点击 Play 即可预览效果。\n\nAfter cloning this project, use the corresponding version of Unity to open it. hit Play then there we go.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbian-sh%2Fmeshboundviewer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbian-sh%2Fmeshboundviewer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbian-sh%2Fmeshboundviewer/lists"}