{"id":18938734,"url":"https://github.com/bilalm04/crashed-oop","last_synced_at":"2026-03-22T07:30:19.922Z","repository":{"id":173424056,"uuid":"581360773","full_name":"BilalM04/CRASHED-OOP","owner":"BilalM04","description":"Car dodging game created using the p5.js JavaScript library.","archived":false,"fork":false,"pushed_at":"2024-01-21T06:15:38.000Z","size":12606,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-12-31T22:10:42.427Z","etag":null,"topics":["game","gui","javascript","object-oriented-programming","p5js"],"latest_commit_sha":null,"homepage":"https://bilalm04.itch.io/crashed","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BilalM04.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2022-12-23T00:59:54.000Z","updated_at":"2024-05-13T13:56:51.000Z","dependencies_parsed_at":null,"dependency_job_id":"5f1a9adf-0c2e-461b-b691-f89947c4b578","html_url":"https://github.com/BilalM04/CRASHED-OOP","commit_stats":null,"previous_names":["bilalm04/crashed-oop"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BilalM04%2FCRASHED-OOP","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BilalM04%2FCRASHED-OOP/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BilalM04%2FCRASHED-OOP/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BilalM04%2FCRASHED-OOP/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BilalM04","download_url":"https://codeload.github.com/BilalM04/CRASHED-OOP/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239937700,"owners_count":19721484,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","gui","javascript","object-oriented-programming","p5js"],"created_at":"2024-11-08T12:15:19.422Z","updated_at":"2026-03-22T07:30:19.889Z","avatar_url":"https://github.com/BilalM04.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# CRASHED!\n\nWelcome to CRASHED!, an educational car-dodging game built using the p5.js library. This game demonstrates the principles of object-oriented programming, specifically focusing on inheritance and polymorphism.\n\n**Try it out:** https://bilalm04.itch.io/crashed\n\n![image](https://github.com/BilalM04/CRASHED-OOP/assets/77511892/1515bef7-fc13-4db2-aaa9-5438419c7a4f)\n![image](https://github.com/BilalM04/CRASHED-OOP/assets/77511892/629a38ad-a628-4c4a-8597-a55a7b2d9593)\n![image](https://github.com/BilalM04/CRASHED-OOP/assets/77511892/6b59803e-b674-4908-981c-be8b844e4f5d)\n\n\n\n\n## Overview\n\nCRASHED! is a simple yet engaging project that allows players to navigate a car through a dynamic environment filled with obstacles. The game is not just about dodging cars; it's also a showcase of how object-oriented design principles can be applied to create modular and scalable code.\n\n## Features\n\n- **p5.js Integration:** The game leverages the capabilities of p5.js, a JavaScript library for creative coding and visualization. This makes it easy to handle graphics and user interactions.\n\n- **Object-Oriented Design:** The code is organized using object-oriented principles, emphasizing inheritance and polymorphism. This design approach enhances code readability, maintainability, and scalability.\n\n- **Dynamic Environment:** Experience a dynamic gaming environment where obstacles move and present challenges for the player. The game showcases how object-oriented concepts can be applied to create interactive and responsive simulations.\n\n## How to Play\n\n1. **Controls:**\n   - Use the arrow keys (Up, Down, Left, Right) to control the movement of your car.\n   - Navigate through the moving obstacles to score points.\n\n2. **Scoring:**\n   - Earn points for every successful dodge.\n   - Be cautious! Colliding with an obstacle will result in a game over.\n\n3. **Objective:**\n   - See how long you can survive and how high you can score by dodging obstacles.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbilalm04%2Fcrashed-oop","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbilalm04%2Fcrashed-oop","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbilalm04%2Fcrashed-oop/lists"}