{"id":22117647,"url":"https://github.com/bioblaze/dungeononlinegameengine","last_synced_at":"2025-06-11T22:07:55.074Z","repository":{"id":229357240,"uuid":"775206398","full_name":"Bioblaze/DungeonOnlineGameEngine","owner":"Bioblaze","description":null,"archived":false,"fork":false,"pushed_at":"2024-03-23T18:57:29.000Z","size":51,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-29T11:46:09.391Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Bioblaze.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2024-03-21T00:28:58.000Z","updated_at":"2024-03-21T00:44:07.000Z","dependencies_parsed_at":"2024-03-23T19:50:07.145Z","dependency_job_id":null,"html_url":"https://github.com/Bioblaze/DungeonOnlineGameEngine","commit_stats":null,"previous_names":["bioblaze/dungeononlinegameengine"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bioblaze%2FDungeonOnlineGameEngine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bioblaze%2FDungeonOnlineGameEngine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bioblaze%2FDungeonOnlineGameEngine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Bioblaze%2FDungeonOnlineGameEngine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Bioblaze","download_url":"https://codeload.github.com/Bioblaze/DungeonOnlineGameEngine/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245217935,"owners_count":20579300,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-01T13:37:45.598Z","updated_at":"2025-03-24T06:14:05.383Z","avatar_url":"https://github.com/Bioblaze.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"Before Running the Project in Visual Studio 2022\n\nRun: .\\Setup.bat ~ For Windows\nRun: ./Setup.sh ~ For Linux [TODO]\n\n\nWhy do we need the Dependecies we have~\n1. **bext-sml**\n   - **Why it's needed**: `sml` stands for State Machine Language, a header-only, fast, compile-time state machine library. It can be used to manage game states (like menu, in-game, pause) efficiently, enabling clean and clear transitions and logic separation.\n\n2. **cereal**\n   - **Why it's needed**: A C++11 library for serialization. It's useful for saving game states, player progress, or any data that needs to be persisted between sessions or sent over a network.\n\n3. **cpp-httplib**\n   - **Why it's needed**: A single-file, header-only library for serving and consuming HTTP/HTTPS requests. It can be used for networking tasks like leaderboards, multiplayer session management, or downloading/uploading content.\n\n4. **enet**\n   - **Why it's needed**: A robust, simple, and lightweight networking library ideal for real-time applications like multiplayer games. ENet's features include sequencing, reliable delivery, and congestion control, essential for fast-paced multiplayer interaction.\n\n5. **entt**\n   - **Why it's needed**: An entity-component-system (ECS) library providing a way to efficiently organize game entities and components, improving performance and maintainability, especially in complex game worlds.\n\n6. **imgui**\n   - **Why it's needed**: Stands for Immediate Mode GUI. It's a library for building graphical user interfaces that are easy to integrate into game engines and tools, useful for debugging, tools, and in-game overlays.\n\n7. **jsoncpp**\n   - **Why it's needed**: A C++ library for interacting with JSON. It's useful for configuration files, saving/loading game data, and data interchange with web services.\n\n8. **libgit2**\n   - **Why it's needed**: A portable, pure C implementation of the Git core methods. It can be used for version control integration within the engine, allowing for asset tracking, versioning, and collaboration.\n\n9. **luajit**\n   - **Why it's needed**: A Just-In-Time Compiler for Lua, offering high performance execution of Lua scripts. It's ideal for scripting game logic, customizations, and automating tasks within the engine.\n\n10. **opengl**\n    - **Why it's needed**: A cross-language, cross-platform API for rendering 2D and 3D vector graphics. It's essential for rendering scenes, characters, and effects in the game.\n\n11. **recastnavigation**\n    - **Why it's needed**: A library for pathfinding and navigation mesh generation, used for AI character movement allowing them to navigate complex worlds efficiently.\n\n12. **sdl2**\n    - **Why it's needed**: The Simple DirectMedia Layer is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware. It's foundational for game window management, event handling, and multimedia operations.\n\n13. **uwebsockets**\n    - **Why it's needed**: A library for building high-performance web server applications. It could be used for multiplayer game server communications, especially in browser-based or networked games.\n\n14. **bullet3**\n    - **Why it's needed**: A physics engine for simulating collision detection, rigid body dynamics, and soft body dynamics. It's essential for adding realistic physical interactions in the game world.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbioblaze%2Fdungeononlinegameengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbioblaze%2Fdungeononlinegameengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbioblaze%2Fdungeononlinegameengine/lists"}