{"id":13731197,"url":"https://github.com/bioglaze/aether3d","last_synced_at":"2026-01-07T17:25:43.673Z","repository":{"id":28451713,"uuid":"31967246","full_name":"bioglaze/aether3d","owner":"bioglaze","description":"Aether3D Game Engine","archived":false,"fork":false,"pushed_at":"2024-10-27T14:12:48.000Z","size":36714,"stargazers_count":203,"open_issues_count":0,"forks_count":15,"subscribers_count":16,"default_branch":"master","last_synced_at":"2024-10-27T16:10:58.625Z","etag":null,"topics":["direct3d","engine","graphics-programming","metal","openvr","vulkan"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"zlib","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bioglaze.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2015-03-10T16:07:40.000Z","updated_at":"2024-10-27T14:12:52.000Z","dependencies_parsed_at":"2024-02-20T18:52:36.801Z","dependency_job_id":"69a1d45a-bdcb-4d8d-b634-7eae933885d0","html_url":"https://github.com/bioglaze/aether3d","commit_stats":null,"previous_names":[],"tags_count":17,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bioglaze%2Faether3d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bioglaze%2Faether3d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bioglaze%2Faether3d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bioglaze%2Faether3d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bioglaze","download_url":"https://codeload.github.com/bioglaze/aether3d/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224702171,"owners_count":17355509,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["direct3d","engine","graphics-programming","metal","openvr","vulkan"],"created_at":"2024-08-03T02:01:25.213Z","updated_at":"2026-01-07T17:25:43.617Z","avatar_url":"https://github.com/bioglaze.png","language":"C++","readme":"# Aether3D Game Engine\n\nAuthor: [Timo Wirén](https://twiren.kapsi.fi)\n\n![Screenshot](/Engine/Assets/sample.jpg)\n\n# Features\n\n  - Windows, macOS, iOS and Linux support.\n  - Vulkan, D3D12 and Metal renderers.\n  - Physically-based rendering.\n  - Particle System\n  - Forward+ light culling.\n  - Component-based game object system.\n  - VR support in Vulkan backend. Tested on HTC Vive.\n  - Sprite rendering, texture atlasing and batching.\n  - Bitmap and Signed Distance Field font rendering using BMFont fonts.\n  - Skinned animation for meshes imported from FBX.\n  - Variance shadow mapping.\n  - SSAO\n  - Bloom\n  - Audio support for .wav and .ogg.\n  - Hot-reloading of assets.\n  - Custom model format with .obj, .fbx and Blender exporter.\n  - Virtual file system for .pak files.\n  - Xbox controller support.\n  - Cross-Platform WYSIWYG scene editor.\n  - Statically linked into your application.\n  - Wireframe rendering mode.\n  - Line rendering.\n\n# Planned Features\n\n  - Tone mapping\n  - DoF\n  - Most of the features in my [previous engine](https://twiren.kapsi.fi/aether3d.html)\n\n# Sample Code\n\n```C\n\n    Window::Create( width, height, WindowCreateFlags::Fullscreen );\n\t\n    RenderTexture cameraTex;\n    cameraTex.Create2D( width, height, DataType::Float, TextureWrap::Clamp, TextureFilter::Linear, \"cameraTex\", false );\n\n    GameObject camera;\n    camera.AddComponent\u003cCameraComponent\u003e();\n    camera.GetComponent\u003cCameraComponent\u003e()-\u003eSetClearColor( Vec3( 0, 0, 0 ) );\n    camera.GetComponent\u003cCameraComponent\u003e()-\u003eSetProjectionType( CameraComponent::ProjectionType::Perspective );\n    camera.GetComponent\u003cCameraComponent\u003e()-\u003eSetProjection( 45, (float)width / (float)height, 0.1f, 200 );\n\n    Mesh sphereMesh;\n    sphereMesh.Load( FileSystem::FileContents( \"sphere.ae3d\" ) );\n\n    GameObject sphere;\n    sphere.AddComponent\u003c MeshRendererComponent \u003e();\n    sphere.GetComponent\u003c MeshRendererComponent \u003e()-\u003eSetMesh( \u0026sphereMesh );\n    sphere.AddComponent\u003c TransformComponent \u003e();\n    sphere.GetComponent\u003c TransformComponent \u003e()-\u003eSetLocalPosition( { 0, 4, -80 } );\n\n    Scene scene;\n    scene.Add( \u0026camera );\n    scene.Add( \u0026sphere );\n    \n```\n\n# API documentation\n\n[link](http://twiren.kapsi.fi/doc_v0.8.7/html/)\n\n# Build\n\n  - After building build artifacts can be found in aether3d_build next to aether3d.\n  - Grab the [sample asset archive](https://twiren.kapsi.fi/files/aether3d_sample_v0.8.8.zip) and extract it into aether3d_build/Samples after building.\n\n## Windows\n\n  - Open the project in Engine\\VisualStudio_* in Visual Studio and build it. For MinGW you can use Engine\\Makefile_Vulkan.\n  - Build and run Samples\\01_OpenWindow. On MinGW the command is `make`\n  - Vulkan users: built-in shader sources are located in aether3d_build\\Samples that comes with sample asset archive. If you modify them, you can build and deploy them by running compile_deploy_vulkan_shaders.cmd in Engine/Assets. \n  - FBX converter tries to find FBX SDK 2020.1.1 in its default install location (English language localization)\n  \n### OpenVR\n  - Copy OpenVR headers into Engine\\ThirdParty\\headers\n  - Copy OpenVR DLL into aether3d_build\\Samples\n  - Open Vulkan renderer's Visual Studio solution and select target ***OpenVR Release***\n  - Build and run Samples\\04_Misc3D target ***Release Vulkan OpenVR*** in Visual Studio.\n\n## macOS\n\n  - Open the project Engine/Aether3D_OSX_Metal in Xcode and build it.\n  - Open the project Samples/MetalSampleOSX and run it. \n  - FBX converter tries to find FBX SDK 2020.1.1 in its default install location.\n\n## Linux\n\n  - Install dependencies:\n\n`sudo apt install libopenal-dev libx11-xcb-dev libxcb1-dev libxcb-ewmh-dev libxcb-icccm4-dev libxcb-keysyms1-dev`\n\n  - Run `make -f Makefile_Vulkan` in Engine.\n\n## iOS\n  - Build Aether3D_iOS in Engine. It creates a framework.\n  - Copy the framework into your desktop.\n  - Open Samples/MetalSampleiOS and build and run it.\n\n# Tested GPUs\n  - AMD Radeon R9 Nano on Ubuntu 20.04 and Windows 10\n  - NVIDIA GeForce GTX 780 on Windows 10 and Debian 12\n  - NVIDIA GeForce GTX 750M on MacBook Pro 2013 and macOS Catalina\n  - NVIDIA GeForce GTX 1080 on Windows 10\n  - NVIDIA GeForce RTX 2060 on Windows 10\n  - Intel Skylake HD530 on Ubuntu 18.04\n\n# Running Tests\n\n## Visual Studio\n\n  - Unit test project can be found in Engine\\Tests\\UnitTests. You'll need to set it to run in x64 and copy OpenAL32.dll into the build folder.\n\n## GCC or Clang\n\n  - You can find Makefiles in Engine/Tests.\n\n# License\n\nThe engine is licensed under zlib license.\n\nThird party library licenses are:\n\n  - stb_image.c is in public domain\n  - stb_vorbis.c is in public domain\n  - OpenAL-soft is under LGPLv2 license\n  - Nuklear UI is in public domain\n\n# Roadmap/internal TODO\n\nhttps://docs.google.com/document/d/1jKuEkIUHiFtF4Ys2-duCNKfV0SrxGgCSN_A2GhWeLDw/edit?usp=sharing\n","funding_links":[],"categories":["Engines"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbioglaze%2Faether3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbioglaze%2Faether3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbioglaze%2Faether3d/lists"}