{"id":15138947,"url":"https://github.com/birdiepeep/vrcavataractions","last_synced_at":"2025-10-23T15:31:43.428Z","repository":{"id":51130866,"uuid":"318915373","full_name":"BirdiePeep/VRCAvatarActions","owner":"BirdiePeep","description":"Unity script for creating VRChat avatar 3.0 content faster and easier.","archived":false,"fork":false,"pushed_at":"2022-12-20T16:29:47.000Z","size":104,"stargazers_count":88,"open_issues_count":4,"forks_count":6,"subscribers_count":7,"default_branch":"main","last_synced_at":"2025-01-30T19:12:35.847Z","etag":null,"topics":["unity","vrchat"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BirdiePeep.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-12-06T00:08:14.000Z","updated_at":"2024-11-22T03:58:44.000Z","dependencies_parsed_at":"2023-01-30T01:15:56.099Z","dependency_job_id":null,"html_url":"https://github.com/BirdiePeep/VRCAvatarActions","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BirdiePeep%2FVRCAvatarActions","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BirdiePeep%2FVRCAvatarActions/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BirdiePeep%2FVRCAvatarActions/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BirdiePeep%2FVRCAvatarActions/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BirdiePeep","download_url":"https://codeload.github.com/BirdiePeep/VRCAvatarActions/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":237852406,"owners_count":19376675,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity","vrchat"],"created_at":"2024-09-26T08:00:39.034Z","updated_at":"2025-10-23T15:31:43.063Z","avatar_url":"https://github.com/BirdiePeep.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# VRCAvatarActions\nUnity script for creating avatar 3.0 content faster and easier.\n\n## Quick Start - Install\n\n- Download the package on git.  Click Code, Download as Zip.\n- Extract the VRCAvatarActions folder.\n- Drag the VRCAvatarActions folder into your Unity project.\n\n## Quick Start - Create a Menu\n\n- Begin by right clicking in the Assets higherarchy and select \"Create/VRCAvatarActions/Menu Actions/Menu\".\n- Select the new item called \"Menu\".\n- In the inspector click \"Add\" to create a new action.\n\t- Name - Give your action a name.\n\t- Parameter - Specify a parameter to control this action.  For example... if you're toggling a hat, just call it \"Hat\" or \"Head\".\n\t- Object Properties\n\t\t- Open the object properties and click \"Add\"\n\t\t- Drag in an object you want to toggle.\n\t\t\n## Quick Start - Build\n\n- Rightclick in your scene and select \"Create Empty\".\n- Select the new game object and in the inspector click \"Add Component\", selecting \"Avatar Actions\".\n- Drag your avatar object into the Avatar field.\n- Drag your Menu object into the Menu Actions field.\n- Click the \"Build Avatar Data\" button.\n- It's done! Now you are ready to upload your avatar.\n\n## Object Types\n- **Menu** - A set of actions tied to the avatar's expression menu.  (Toggles, buttons, sub-menus, etc...).\n- **Basic** - Actions with no default trigger conditions.  They are either always running or can have a custom set of triggers. (Idles, AFKs, etc...)\n- **Gestures** - Actions tied directly to gestures.  These actions don't have exit states, as they quickly transition from one action to another.\n- **Viseme** - Actions tied directly to visemes.  These actions don't have exit states, as they quickly transition from one action to another.\n\n## Menu Actions ##\n- **Name** - Display name in expressions menu.\n- **Icon** - Display icon in expressions menu.\n- **Type** - Type of action.\n\t- Toggle - Toggle on/off.\n\t- Button - Press and release.\n\t- Slider - Radial menu.  Plays an animation at a position based on the slider's value.\n\t- Sub-Menu - Opens a new menu.\n\t- Pre-Existing (Advanced) - Preserves a menu item that already exists in the VRCExpressionsMenu object.\n- **Fade in** - Time to fade in.\n- **Hold** - Time to hold before checking for exit conditions.\n- **Fade out** -Time to fade out.\n- **Parameter** - Which parameter used to control this action. You can share parameters between actions and in most cases this is prefered.  VRChat limits avatars to 16 total parameters.  When actions share a parameter only one can be active at a time.\n- **Object Properties** - Simple actions you want to perform when this action is enabled.  (Toggle objects, swap materials, play audio, etc...)\n- **Animations** - Animations to play when this control is active.\n\t- Enter - The base animation, it plays at the start.\n\t- Exit - An optional animtion to play when exiting.\n- **Parameter Drivers (Advanced)** - Modify parameters or menu toggles when this control is active.\n- **IK Overrides (Advanced)** - Informs the avatar to disable certain IK controls over the avatar while the control is active.\n- **Triggers (Advanced)** - Additional enter or exit conditions for this action.\n- **Sub-Actions (Experimental)** - Supply any number of non-menu action sets.  These actions will only activate if this control is also active.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbirdiepeep%2Fvrcavataractions","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbirdiepeep%2Fvrcavataractions","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbirdiepeep%2Fvrcavataractions/lists"}