{"id":24061211,"url":"https://github.com/blazekill/webray","last_synced_at":"2025-04-23T07:54:04.475Z","repository":{"id":215438930,"uuid":"738928623","full_name":"BLaZeKiLL/webray","owner":"BLaZeKiLL","description":"WebGPU powered ray tracer + Svelte based editor","archived":false,"fork":false,"pushed_at":"2024-06-24T23:16:36.000Z","size":74657,"stargazers_count":58,"open_issues_count":0,"forks_count":5,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-29T22:51:16.854Z","etag":null,"topics":["raytracing","rust","svelte","tailwindcss","wasm","wgpu"],"latest_commit_sha":null,"homepage":"https://blazekill.github.io/webray/","language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BLaZeKiLL.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-01-04T11:25:03.000Z","updated_at":"2025-03-19T14:53:43.000Z","dependencies_parsed_at":null,"dependency_job_id":"52134add-a8d9-4280-aa7c-5c3839127c36","html_url":"https://github.com/BLaZeKiLL/webray","commit_stats":null,"previous_names":["blazekill/wgpu-app"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BLaZeKiLL%2Fwebray","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BLaZeKiLL%2Fwebray/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BLaZeKiLL%2Fwebray/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BLaZeKiLL%2Fwebray/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BLaZeKiLL","download_url":"https://codeload.github.com/BLaZeKiLL/webray/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250395195,"owners_count":21423376,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["raytracing","rust","svelte","tailwindcss","wasm","wgpu"],"created_at":"2025-01-09T07:18:42.387Z","updated_at":"2025-04-23T07:54:04.446Z","avatar_url":"https://github.com/BLaZeKiLL.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\n  \u003c!-- \u003cimg src=\"https://raw.githubusercontent.com/BLaZeKiLL/VloxyEngine/main/.github/assets/vloxy_logo.svg\" width=256\u003e --\u003e\n  \u003ch1 align=\"center\"\u003eWebRay\u003c/h1\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n    \u003cimg width=96 src=\"./docs/icons/logo_rust.png\"\u003e\n    \u003cimg width=128 src=\"./docs/icons/logo_web_gpu.svg\"\u003e\n    \u003cimg width=96 src=\"./docs/icons/logo_web_assembly.svg\"\u003e\n    \u003cimg width=72 src=\"./docs/icons/logo_svelte.svg\"\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\nWebray is a WebGPU powered ray tracer + Svelte based editor\n\u003c/p\u003e\n\n\u003e :warning: **WebGPU**: Is an experimental api. Webray is tested on the latest desktop chrome version. your system may slow down or crash during rendering. please use webray at your own risk.\n\n\u003cimg src=\"./cover.png\"\u003e\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://github.com/BLaZeKiLL/webray/blob/main/src/data/demo_02.scene.json\"\u003eDemo 02\u003c/a\u003e\n  4K @ 512 Samples, 64 Bounces. 20 mins on webray-native\n\u003c/p\u003e\n\n## Editor Documentation\n\n\u003cimg src=\"./editor.png\"\u003e\n\nThe editor is available [here](https://blazekill.github.io/webray/) along [Demo Scene 01](https://github.com/BLaZeKiLL/webray/blob/main/src/data/demo_01.scene.json) and [Demo Scene 02](https://github.com/BLaZeKiLL/webray/blob/main/src/data/demo_02.scene.json) which can be imported.\n\n### Tools\n\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/iconamoon/3d-light.svg?color=%23888888\"\u003e Objects in the current scene\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/uil/image-download.svg?color=%23888888\"\u003e Download rendered image\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/material-symbols/imagesmode-outline-rounded.svg?color=%23888888\"\u003e Render the current scene as an image\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/material-symbols:android-camera-outline.svg?color=%23888888\"\u003e Camera Settings\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/cil/tv.svg?color=%23888888\"\u003e Render Settings\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/icon-park-outline/material.svg?color=%23888888\"\u003e Materials in the current scene\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/gridicons/fullscreen.svg?color=%23888888\"\u003e Enter full screen image\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/gridicons/fullscreen-exit.svg?color=%23888888\"\u003e Exit full screen image\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/material-symbols/delete-forever-outline-rounded.svg?color=%23888888\"\u003e Delete item\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/material-symbols/file-save-outline-rounded.svg?color=%23888888\"\u003e Download scene json file\n- \u003cimg align=\"center\" src=\"https://api.iconify.design/material-symbols/file-open-outline-rounded.svg?color=%23888888\"\u003e Import scene json file\n\n## WebRay Renderer\n\n\u003cimg src=\"./render.png\"\u003e\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://github.com/BLaZeKiLL/webray/blob/main/src/data/demo_01.scene.json\"\u003eDemo 01\u003c/a\u003e\n  HD @ 128 Samples, 32 Bounces. 4secs webray-native\n\u003c/p\u003e\n\nThe renderer is implemented in rust and compiled to wasm with the core kernel implemented as a wgsl compute shader using wgpu.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblazekill%2Fwebray","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fblazekill%2Fwebray","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblazekill%2Fwebray/lists"}