{"id":28386582,"url":"https://github.com/blitzcode/cpp-11-ray-trace-march-framework","last_synced_at":"2025-06-26T15:31:37.078Z","repository":{"id":21360877,"uuid":"24678078","full_name":"blitzcode/cpp-11-ray-trace-march-framework","owner":"blitzcode","description":"C++11 Ray Tracing / Marching Framework","archived":false,"fork":false,"pushed_at":"2014-10-01T12:49:10.000Z","size":3556,"stargazers_count":5,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-05-30T19:18:00.000Z","etag":null,"topics":["dda","opengl","qmc","ray-marching","ray-racing"],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/blitzcode.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-10-01T12:46:41.000Z","updated_at":"2019-08-30T19:20:54.000Z","dependencies_parsed_at":"2022-08-17T23:15:24.880Z","dependency_job_id":null,"html_url":"https://github.com/blitzcode/cpp-11-ray-trace-march-framework","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/blitzcode/cpp-11-ray-trace-march-framework","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blitzcode%2Fcpp-11-ray-trace-march-framework","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blitzcode%2Fcpp-11-ray-trace-march-framework/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blitzcode%2Fcpp-11-ray-trace-march-framework/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blitzcode%2Fcpp-11-ray-trace-march-framework/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/blitzcode","download_url":"https://codeload.github.com/blitzcode/cpp-11-ray-trace-march-framework/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blitzcode%2Fcpp-11-ray-trace-march-framework/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":262094387,"owners_count":23257950,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["dda","opengl","qmc","ray-marching","ray-racing"],"created_at":"2025-05-30T15:11:40.064Z","updated_at":"2025-06-26T15:31:37.071Z","avatar_url":"https://github.com/blitzcode.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\n# C++11 Ray Tracing / Marching Framework\n\nThis is a basic C++11 OpenGL viewer application running a ray tracing / marching kernel for each tile in a pool of worker threads. The purpose of this application is to be a test framework for some rendering ideas I plan to explore.\n\n# Features\n\nA basic rendering framework and a collection of different libraries.\n\n* Point, ray and triangle with AABB intersection\n* Two different ray / triangle intersection tests\n* Triangle / line segment distance functions\n* Ray / plane intersection\n* Template classes for vectors and matrices with common computer graphics operations implemented\n* OpenGL viewer with text rendering and frame limiter\n* Ten runtime switchable test scenes\n* Screenshot feature, writing of BMP images\n* Ray generation for orthographic and perspective cameras\n* Build-in Cornell Box scene\n* Tiled, parallel, CPU writeable + OpenGL drawable frame buffer system\n* 3D DDA based grid intersection accelerator\n* Basic mesh processing pipeline (load from disk, transform, compute normals etc.)\n* Sampling module supporting various Low Discrepancy Sequences / QMC methods\n* Time helpers for logging and performance measurement\n* Basic tracing / logging system \n* Super-sampling\n* Gamma correction\n\n# Building\n\nCompiling has no prerequisites aside from a C++11 ready Clang and GLUT. I tested with Apple's [command line development tools][devdownloads]. Building should succeed with a simple\n\n[devdownloads]:https://developer.apple.com/downloads/\n\n    $ make\n\n# Images\n\nNot much to see, just the basic are in place.\n\n![viewer](https://raw.github.com/blitzcode/cpp-11-ray-trace-march-framework/master/img/viewer.png)\n![scenes](https://raw.github.com/blitzcode/cpp-11-ray-trace-march-framework/master/img/scenes.png)\n\n# Legal\n\nThis program is published under the [MIT License](http://en.wikipedia.org/wiki/MIT_License).\n\n# Author\n\nDeveloped by Tim C. Schroeder, visit my [website](http://www.blitzcode.net) to learn more.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblitzcode%2Fcpp-11-ray-trace-march-framework","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fblitzcode%2Fcpp-11-ray-trace-march-framework","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblitzcode%2Fcpp-11-ray-trace-march-framework/lists"}