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This will open a double-chest inventory with the first 36 slots displaying the player's inventory contents in order.\nThe last row of slots displays the player's armor inventory contents.\n\n![image](https://user-images.githubusercontent.com/15074389/163743159-aa7e7133-e3b7-4e67-8f18-8b219c6fd89b.png)\n\n### Accessing a player's ender inventory\nSimilar to `/invsee \u003cplayer\u003e`, `/enderinvsee \u003cplayer\u003e` opens the player's ender inventory.\n\n![image](https://user-images.githubusercontent.com/15074389/163743336-da683498-362f-4712-a8b6-3160b49833bd.png)\n\n### More Features\nInvSee features modules which can be configured through [`modules.yml`](https://github.com/BlockHorizons/InvSee/blob/master/resources/modules.yml). When a server starts, each module's state (enabled / disabled) is set to what is configured under `module-states` in `modules.yml`. However, modules can be enabled or disabled during runtime via the `/invseemod` command. These are all the InvSee modules at the moment:\n| Name | Description |\n| --- | --- |\n| InvSee by Request | Allows players to request other players to view their inventory contents (in read-only mode). See https://github.com/BlockHorizons/InvSee/issues/10 for more information. |\n| Portable Ender Chest | Allows players to access their own ender inventory via `/echest` command (the command name and its aliases are configurable). |\n","funding_links":["https://opencollective.com/blockhorizons"],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblockhorizons%2Finvsee","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fblockhorizons%2Finvsee","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblockhorizons%2Finvsee/lists"}