{"id":44486378,"url":"https://github.com/blueburncz/gmd3d11","last_synced_at":"2026-02-13T02:01:04.179Z","repository":{"id":63975227,"uuid":"572240413","full_name":"blueburncz/GMD3D11","owner":"blueburncz","description":"D3D11 functions extension for GameMaker","archived":false,"fork":false,"pushed_at":"2025-12-28T16:32:48.000Z","size":1338,"stargazers_count":28,"open_issues_count":0,"forks_count":3,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-12-31T06:17:43.105Z","etag":null,"topics":["d3d11","dll","extension","gamemaker","gamemaker-studio-2"],"latest_commit_sha":null,"homepage":"","language":"Game Maker Language","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"cc0-1.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/blueburncz.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2022-11-29T21:08:42.000Z","updated_at":"2025-12-28T16:32:51.000Z","dependencies_parsed_at":"2024-01-03T04:07:43.155Z","dependency_job_id":"5703ef90-6778-455e-8976-48d470a2867e","html_url":"https://github.com/blueburncz/GMD3D11","commit_stats":null,"previous_names":[],"tags_count":3,"template":false,"template_full_name":null,"purl":"pkg:github/blueburncz/GMD3D11","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blueburncz%2FGMD3D11","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blueburncz%2FGMD3D11/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blueburncz%2FGMD3D11/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blueburncz%2FGMD3D11/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/blueburncz","download_url":"https://codeload.github.com/blueburncz/GMD3D11/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/blueburncz%2FGMD3D11/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29392758,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-13T00:53:09.511Z","status":"online","status_checked_at":"2026-02-13T02:00:10.076Z","response_time":78,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["d3d11","dll","extension","gamemaker","gamemaker-studio-2"],"created_at":"2026-02-13T02:00:21.611Z","updated_at":"2026-02-13T02:01:04.174Z","avatar_url":"https://github.com/blueburncz.png","language":"Game Maker Language","funding_links":[],"categories":[],"sub_categories":[],"readme":"# GMD3D11\r\n\r\n\u003e D3D11 functions extension for GameMaker\r\n\r\n[![License](https://img.shields.io/github/license/blueburncz/GMD3D11)](LICENSE)\r\n[![Discord](https://img.shields.io/discord/298884075585011713?label=Discord)](https://discord.gg/ep2BGPm)\r\n\r\n## Status: Community Project 💙\r\n\r\nThis is a community-developed project, released under **CC0 1.0 Universal (Public Domain)**. It is **no longer actively maintained** by the original author. Feel free to fork, modify, or experiment.\r\n\r\n## Features\r\n\r\n* [ ] Shaders\r\n  * [x] Compile from file (optimization level 3)\r\n  * [x] Save and load compiled shaders\r\n  * [x] Hook into `ID3D11DeviceContext::Draw` calls to swap out used vertex and pixel shaders with custom ones\r\n  * [x] Vertex\r\n  * [x] Pixel\r\n  * [x] Geometry\r\n  * [ ] Tessellation\r\n  * [x] Compute\r\n* [ ] Vertex formats\r\n* [ ] Buffers\r\n  * [ ] Vertex\r\n  * [ ] Index\r\n  * [x] Constant\r\n  * [x] Structured (read-only)\r\n  * [x] Compute (read/write structured)\r\n  * [ ] Append/consume\r\n  * [ ] Indirect args\r\n  * [ ] Raw\r\n  * [ ] Upload (CPU -\u003e GPU)\r\n  * [x] Readback (GPU -\u003e CPU)\r\n* [ ] Textures\r\n  * [x] `texture_set_stage_vs()` - vertex texture fetching of native GM textures (`sprite_get_texture()`, `surface_get_texture()`)\r\n  * [ ] Samplers\r\n  * [ ] 2D\r\n  * [ ] 3D\r\n  * [ ] Arrays\r\n* [ ] Occlusion queries\r\n* [ ] Timestamps\r\n* [x] `vertex_submit_instanced()` - instanced rendering of native GM vertex buffers\r\n\r\n## Building the DLL\r\n\r\n\u003e Requires [CMake](https://cmake.org/) 3.23 at least and [Python 3](https://www.python.org/downloads/)!\r\n\r\nSimply run `./build.ps1` from the root directory to build the DLL, copy it into `datafiles` and generate\r\n`__d3d11_generated.gml`.\r\n\r\n## Links\r\n\r\n* [Documentation](https://blueburn.cz/gmd3d11/docs) - for the latest release, not the `main` branch!!!\r\n\r\n## Credits\r\n\r\n* \u003chttps://github.com/ParinovYT/cVmtHook-x64\u003e - x64 VMT hook\r\n* \u003chttps://polyhaven.com/a/rubber_duck_toy\u003e - model used in instanced rendering example\r\n\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblueburncz%2Fgmd3d11","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fblueburncz%2Fgmd3d11","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblueburncz%2Fgmd3d11/lists"}