{"id":28036126,"url":"https://github.com/bluepixeldev/textmotion-pro","last_synced_at":"2026-04-27T00:31:55.850Z","repository":{"id":291253448,"uuid":"899992086","full_name":"BluePixelDev/textmotion-pro","owner":"BluePixelDev","description":"TextMotionPro is an animated text solution for Unity's TextMeshPro. 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It allows you to author complex, character-based text animations using reusable `ScriptableObject` assets in a profile-driven setup inspired by Unity's Volume system.\n\n\n## Features\n\n- Modular text effects defined as `ScriptableObject`s\n- Lightweight and performant — ideal for UI and in-game text\n- Works with Unity 6.0 and above\n- Tag-based animation control similar to HTML or BBCode\n- Compatible with TextMeshPro components\n- Runtime and editor-time updates supported\n\n## Installation\n\n1. Clone or download this repository into your Unity project under `Assets/textmotion-pro`.\n2. Ensure **TextMeshPro** is installed in your project via Unity Package Manager.\n3. Use Unity 6.0 or later for full compatibility.\n\n## Usage\n\n### 1. Create a Motion Profile\n\n- Right-click in the Project window → **Create → textmotion-pro → MotionProfile**\n- Add or configure `TextEffect` assets to this profile.\n\n### 2. Attach `TextMotionPro`\n\n- Add the `TextMotionPro` component to a GameObject with a `TMP_Text` component.\n- Assign a `MotionProfile` to the renderer.\n\n### 3. Use Tags in Text\n\n- Use tags like `\u003cWave\u003eText\u003c/Wave\u003e` where `\"Wave\"` matches the `EffectTag` of a `TextEffect`.\n\n\n## Extending\n\nTo implement a new animation:\n\n1. Create a class inheriting from `TextEffect`.\n2. Implement the `ApplyEffect()` method.\n3. Define an `EffectTag` and optionally override validation or reset behavior.\n4. Add the effect to a MotionProfile.\n\n## Example\n\n```csharp\n[TextEffect(\"Wave\", \"Wavy motion effect for characters\")]\npublic class WaveEffect : TextEffect\n{\n    public override string EffectTag =\u003e \"Wave\";\n\n    public override void ApplyEffect(MotionRenderContext context)\n    {\n        // Animation logic here\n    }\n}\n````\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbluepixeldev%2Ftextmotion-pro","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbluepixeldev%2Ftextmotion-pro","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbluepixeldev%2Ftextmotion-pro/lists"}