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It includes a variety of helper functions and extensions for ``Vectors``, ``Gizmos`` and more, as well as helper components such as ``ActionLoop``, ``Collision Event`` and more...\n\n## Installation\n\n### Method 1: Unity Package Manager (UPM)\n\nTo use `UniKit`, add the following to your `Packages/manifest.json`:\n\n```json\n{\n  \"dependencies\": {\n    \"com.bluepixel.unikit\": \"https://github.com/bluepixeldev/unikit.git\"\n  }\n}\n````\n\n### Method 2: Manual Download\n\n1. Download the repository as a ZIP file or clone it.\n2. Add the contents of the `BP.UniKit` folder to your Unity project's `Assets` directory.\n\n## Usage\nYou can start using the utilities in your project by including the namespaces:\n\n```csharp\nusing BP.UniKit;\n```\n\n## Documentation\nDetailed documentation is available in the [GitHub Wiki](https://github.com/BluePixelDev/utilkit/wiki).\n\n## Contributing\nContributions are welcome! Feel free to submit issues and pull requests.\n\n1. Fork the repository.\n2. Create your feature branch (`git checkout -b feature/AmazingFeature`).\n3. Commit your changes (`git commit -m 'Add new feature'`).\n4. Push to the branch (`git push origin feature/AmazingFeature`).\n5. Open a pull request.\n\n## License\nThis project is licensed under the MIT License. See the [LICENSE](https://github.com/BluePixelDev/unikit/blob/main/LICENSE)\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbluepixeldev%2Funikit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbluepixeldev%2Funikit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbluepixeldev%2Funikit/lists"}