{"id":24869878,"url":"https://github.com/blurfeng/debugx","last_synced_at":"2025-10-12T12:07:49.738Z","repository":{"id":59078986,"uuid":"530490920","full_name":"BlurFeng/Debugx","owner":"BlurFeng","description":"为Unity开发的Debug日志工具，可按成员管理Debug日志并输出到本地文件。；   Unity向けデバッグログツール、メンバーごとにデバッグログを管理し、ローカルファイルに出力できます。；    A Debug log tool for Unity, which allows managing Debug logs by members and outputting them to local files.","archived":false,"fork":false,"pushed_at":"2025-07-13T11:32:26.000Z","size":3006,"stargazers_count":6,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-13T11:37:39.399Z","etag":null,"topics":["csharp","game-development","tools","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BlurFeng.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2022-08-30T04:07:31.000Z","updated_at":"2025-07-13T11:32:29.000Z","dependencies_parsed_at":"2025-07-13T11:27:56.660Z","dependency_job_id":null,"html_url":"https://github.com/BlurFeng/Debugx","commit_stats":null,"previous_names":["blurfeng/debugx"],"tags_count":7,"template":false,"template_full_name":null,"purl":"pkg:github/BlurFeng/Debugx","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BlurFeng%2FDebugx","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BlurFeng%2FDebugx/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BlurFeng%2FDebugx/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BlurFeng%2FDebugx/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BlurFeng","download_url":"https://codeload.github.com/BlurFeng/Debugx/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BlurFeng%2FDebugx/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":279011280,"owners_count":26084928,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-12T02:00:06.719Z","response_time":53,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","game-development","tools","unity","unity3d"],"created_at":"2025-02-01T03:34:31.827Z","updated_at":"2025-10-12T12:07:49.732Z","avatar_url":"https://github.com/BlurFeng.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 【Debugx】\n***阅读中文文档 \u003e[中文](README.md)***\\\n***日本語のドキュメントを読む \u003e[日本語](README_ja.md)***\\\n***Read this document in \u003e[English](README_en.md)***\n\n## 【User Manual】\n**阅读中文用户手册 \u003e[中文用户手册](Documents/UserManual_cn.md)**\\\n**日本語のユーザーマニュアルを読む \u003e[日本語ユーザーマニュアル](Documents/UserManual_ja.md)**\\\n**Read this User Manual in \u003e[English User Manual](Documents/UserManual_en.md)**\n\n## 【UPM】\n允许通过 Package Manager 将插件加载到 Unity 项目中。\\\n打开 Unity 菜单，进入 Window \u003e Package Manager。\\\n点击窗口左上角的 + 按钮，然后选择 Add package from git URL...\\\n粘贴以下链接，即可将插件作为包安装到项目中：\\\nhttps://github.com/BlurFeng/Debugx.git?path=DebugxDemo/Assets/Plugins/Debugx\n\n## 【概要】\n这是一个Unity引擎的插件。\\\n用于按调试成员管理DebugLog，并输出log文件到本地。使用宏\"DEBUG_X\"来开启功能。\n\n在你的代码中，直接使用Debugx.Log()就能简单得进行打印。\\\n不同的成员使用不同的key，可以方便的按成员打印，并快速找到对应代码的负责人。\\\n![](Documents/Images/DebugxCode.png)\n\n在UnityDOTS的Burst中。我们必须使用DebugxBurst而不是Debugx，因为很多方法和字段在Burst中将不可用。\\\n但因为UnityDOTS更新的非常频繁，在不同DOTS版本下，此方法不能保证完全的可靠性。\\\n![](Documents/Images/DebugxBurst.png)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblurfeng%2Fdebugx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fblurfeng%2Fdebugx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fblurfeng%2Fdebugx/lists"}