{"id":17178540,"url":"https://github.com/bobbylight/pacmanjs","last_synced_at":"2025-04-13T16:31:49.284Z","repository":{"id":37775928,"uuid":"46538460","full_name":"bobbylight/PacmanJS","owner":"bobbylight","description":"A Pacman clone.","archived":false,"fork":false,"pushed_at":"2025-01-22T03:56:52.000Z","size":1621,"stargazers_count":6,"open_issues_count":4,"forks_count":2,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-27T07:47:59.333Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"http://bobbylight.github.io/PacmanJS/","language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bobbylight.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2015-11-20T04:07:34.000Z","updated_at":"2024-10-27T02:55:58.000Z","dependencies_parsed_at":"2024-10-25T06:56:58.062Z","dependency_job_id":"3c3fcd16-e170-45c8-b392-b5122a310e3d","html_url":"https://github.com/bobbylight/PacmanJS","commit_stats":{"total_commits":58,"total_committers":1,"mean_commits":58.0,"dds":0.0,"last_synced_commit":"090811e6f6f15afcec11f8dc75beec29019d6a28"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bobbylight%2FPacmanJS","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bobbylight%2FPacmanJS/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bobbylight%2FPacmanJS/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bobbylight%2FPacmanJS/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bobbylight","download_url":"https://codeload.github.com/bobbylight/PacmanJS/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248743846,"owners_count":21154750,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-15T00:07:38.848Z","updated_at":"2025-04-13T16:31:48.967Z","avatar_url":"https://github.com/bobbylight.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# PacmanJS - A Pacman clone in TypeScript\n![Build](https://github.com/bobbylight/PacmanJS/actions/workflows/build.yml/badge.svg)\n![CodeQL](https://github.com/bobbylight/PacmanJS/actions/workflows/codeql-analysis.yml/badge.svg)\n[![codecov](https://codecov.io/gh/bobbylight/PacmanJS/branch/master/graph/badge.svg?token=1AzwBREy4R)](https://codecov.io/gh/bobbylight/PacmanJS)\n\nLike it says on the tin.  This reproduction will try to be as authentic as\npossible.  Feel free to [try it out in its current state](http://bobbylight.github.io/PacmanJS/).\n\nLicensed under [an MIT license](LICENSE.txt).\n\n\n## Hacking\nTo install, compile, and run locally:\n\n```bash\ngit clone https://github.com/bobbylight/PacmanJS.git\ncd PacmanJS\nnpm install\nnpm run dev  # Start dev server at localhost:5173, hot deploy changes\nnpm run build  # Production build into dist/\n```\n\n\n## Electron Support\n*Note: Currently broken since we've moved off of webpack!*\n\nBesides browser support, a native version of the game can be built using\nelectron.  See the `build:electron`, `dist:electron` and other related tasks below.\n\n\n## npm scripts\n\n* `clean`: Deletes prior build artifacts\n* `dev`:   Runs a dev server on http://localhost:5173 and hot-deploys changes\n* `build`: Builds production artifact into `dist/`\n* `serve`: Runs the built app on http://localhost:4173\n* `lint`: Lints the project\n* `test`: Runs unit tests and generates coverage report in `coverage/`\n* `build:electron`: Builds all electron artifacts into `build/electron/`\n* `start:electron`: Starts the election app built via `build:electron`\n* `pack:electron`: Generates a native application into `dist/` that wraps the app built by `build:electron`\n* `dist:electron`: Generates a native application and installer in `dist/`\n\n\n## What's unimplemented/buggy\nRelatively in the order in which I want to fix things:\n\n* The electron app doesn't resize the game's canvas to fit the window as it is resized\n* Sound effects don't always stop/restart properly when the game is paused\n* Intermissions are not yet implemented\n* Ghost AI is approximate to, but not exactly, the actual algorithms\n* Blinky does not turn into Cruise Elroy, or increase in speed, as a level\n  goes on\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbobbylight%2Fpacmanjs","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbobbylight%2Fpacmanjs","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbobbylight%2Fpacmanjs/lists"}