{"id":20391039,"url":"https://github.com/bonsaiden/nodegame-tactics","last_synced_at":"2025-09-11T02:13:08.189Z","repository":{"id":2184710,"uuid":"3132240","full_name":"BonsaiDen/NodeGame-Tactics","owner":"BonsaiDen","description":"Massive (*cough*) RTS with Node and WebSocket.","archived":false,"fork":false,"pushed_at":"2012-01-19T20:23:43.000Z","size":211,"stargazers_count":5,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-03-26T06:11:22.388Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BonsaiDen.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2012-01-08T21:43:06.000Z","updated_at":"2013-10-18T07:11:24.000Z","dependencies_parsed_at":"2022-08-31T01:10:40.880Z","dependency_job_id":null,"html_url":"https://github.com/BonsaiDen/NodeGame-Tactics","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BonsaiDen%2FNodeGame-Tactics","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BonsaiDen%2FNodeGame-Tactics/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BonsaiDen%2FNodeGame-Tactics/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BonsaiDen%2FNodeGame-Tactics/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BonsaiDen","download_url":"https://codeload.github.com/BonsaiDen/NodeGame-Tactics/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248558305,"owners_count":21124249,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-15T03:28:16.166Z","updated_at":"2025-04-12T11:22:26.460Z","avatar_url":"https://github.com/BonsaiDen.png","language":"JavaScript","readme":"NodeGame: Tactics - A (soon to be) massive Space RTS... sort of..\n=================================================================\n\nThis is a work in progress space RTS with a stone/paper/scissor game mechanic,\nusing a Node.js server and WebSocket clients for realtime multiplayer experience.\n\n# Status\n\nThe project is in its early phase, currently most of the time goes into creating\na simple to use server/client architecture on which the actual game will then be\nbuild upon.\n\n## Features for the base architecture\n\n- ✓ Server that can handle multiple games / rooms\n- ✓ Tick synced Server / Clients with synced RNG and time\n- ✓ Joining / Leaving Games \n- ✓ Sync Player / Client lists\n- ✓ Simple Event System on Server and Client\n- ✓ Map players to clients and the other way around on the client\n- ✓ Login via Twitter OAuth\n- Login UI\n- Simple Chat \n- (auto) Choosing of player colors\n- Creating games with settings\n\n\n# The Game\n\nThere's a basic frontend demo avaiable in my [DropBox](http://dl.dropbox.com/u/2332843/tactics/index.html).\nThe final game will hopefully be nicely balanced an run on Desktop as well as \non iPhone and iPad.\n\n## Gameplay\n\nFocus will be on managing the giant fleets and ship designs as well as some \nkind of resources (hyperspace arrival time?).\n\n## Tech behind syncing a game with 200+ ships\n\nGame logic will be shared between server and client and be based on a RNG which \nis seeded by the server. Fly paths of ships are caluclated via a time based \ninterpolation, effects and everything else will also use the RNG.\n\nOf course, actual validation will be performed by the server.\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbonsaiden%2Fnodegame-tactics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbonsaiden%2Fnodegame-tactics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbonsaiden%2Fnodegame-tactics/lists"}