{"id":15142357,"url":"https://github.com/bploeckelman/ludumdare46","last_synced_at":"2026-01-20T03:30:51.884Z","repository":{"id":82539161,"uuid":"255470800","full_name":"bploeckelman/LudumDare46","owner":"bploeckelman","description":"In The Flesh - Ludum Dare 46 game jam entry","archived":false,"fork":false,"pushed_at":"2020-04-21T14:35:01.000Z","size":28054,"stargazers_count":2,"open_issues_count":0,"forks_count":1,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-04-01T17:01:31.412Z","etag":null,"topics":["game","games","java","ld46","libgdx","ludum-dare","ludum-dare-46","ludumdare","platformer"],"latest_commit_sha":null,"homepage":"https://lando.systems/games/ld46-intheflesh","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bploeckelman.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-04-14T00:21:52.000Z","updated_at":"2024-01-07T22:06:25.000Z","dependencies_parsed_at":"2023-06-03T16:45:11.737Z","dependency_job_id":null,"html_url":"https://github.com/bploeckelman/LudumDare46","commit_stats":{"total_commits":247,"total_committers":5,"mean_commits":49.4,"dds":0.708502024291498,"last_synced_commit":"ef79094ca6af870017e905ddb2e48ce362a08c12"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bploeckelman%2FLudumDare46","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bploeckelman%2FLudumDare46/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bploeckelman%2FLudumDare46/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bploeckelman%2FLudumDare46/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bploeckelman","download_url":"https://codeload.github.com/bploeckelman/LudumDare46/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247500464,"owners_count":20948881,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","games","java","ld46","libgdx","ludum-dare","ludum-dare-46","ludumdare","platformer"],"created_at":"2024-09-26T09:40:51.464Z","updated_at":"2026-01-20T03:30:51.846Z","avatar_url":"https://github.com/bploeckelman.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Ludum Dare 46 \n\n[![BuildStatus](https://jenkins.home.inthelifeofdoug.com/buildStatus/icon?job=LudumDares%2FLudumDare46%2Fmaster)](https://jenkins.home.inthelifeofdoug.com/blue/organizations/jenkins/LudumDares%2FLudumDare46/branches/)\n\n## Build Requirements\n\n* [JDK](http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2145151.html)\n* [Gradle](https://gradle.org)\n\n## Setup\n\nGradle can be acquired by direct download: [Gradle](https://gradle.org)\n\n...or through a Windows package manager like [Chocolatey](https://chocolatey.org)\n\n    choco install gradle\n\n...or through a Mac package manager like [Homebrew](https://brew.sh)\n\n    brew install gradle\n\nOnce you have gradle installed jump to the 'Run the game' section and run those commands\n\n### Windows (IntelliJ)\n\nAdditionally, many IDEs include Gradle by default. [IntelliJ IDEA](https://www.jetbrains.com/idea) is recommended.\n\n    choco install intellijidea-community\n\nTo import the project into IntelliJ, follow these steps:\n\n- File -\u003e New -\u003e Project (from version control) -\u003e GitHub\n- (or Check out from Version Control -\u003e GitHub)\n    - Choose *Password* authorization and enter your GitHub username and password\n    - Git Repository URL: *https://github.com/bploeckelman/LudumDare46.git*\n    - Parent Directory: *{your choice}*\n    - Directory Name: *LudumDare46*\n    - *Clone*\n- 'Unlinked Gradle project' popup -\u003e Import Gradle Project\n    - *Check* _'use auto-import'_\n    - *Uncheck* _'Create separate module per source set'_\n- Run -\u003e Edit Configurations -\u003e *+* -\u003e Application\n    - Name: *desktop*\n    - Main class: *lando.systems.ld46.desktop.DesktopLauncher*\n    - Working Directory: {project root}*\\core\\assets*\n    - Use classpath of module: *desktop*\n    - Before Launch: *+* -\u003e Run Gradle Task\n        - Gradle Project: *desktop*\n        - Tasks: *sprites*\n\nTo setup the project in any other IDE, do something similar. (Feel free to open a pull request with details for other IDEs)\n\n### Mac OS X\n\nThe easy way to setup Mac OS X to do LibGDX game dev is to utilize [homebrew](http://brew.sh)\n\nHomebrew requires [xcode](https://developer.apple.com/xcode/downloads/).\n\nInstall Homebrew:\n\n    ruby -e \"$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)\"\n\nIf you need to install `git` and clone the project, do that first:\n\n    brew install git\n    mkdir ~/code \u0026\u0026 cd ~/code\n    git clone git@github.com:bploeckelman/LudumDare46.git\n    cd LudumDare46\n\nInstall Build requirements:\n\n    brew install caskroom/cask/brew-cask\n    brew cask install java\n\nIf you don't have a java IDE installed, you can easily download one\n(IntelliJ in this example) with `brew cask`:\n\n    brew cask install intellij-idea-ce\n\nEclipse and Netbeans are also available through `brew cask`.\n\n### Run the game!\n\nFirst, the images in the /sprites folder must be packed into a sprite atlas (re-run this command when images are added or removes from the /sprites folder):\n\n    ./gradlew desktop:sprites\n\nThen you can run the game!\n\n    ./gradlew desktop:run\n\nThe game should build and run the desktop version.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbploeckelman%2Fludumdare46","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbploeckelman%2Fludumdare46","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbploeckelman%2Fludumdare46/lists"}