{"id":20982969,"url":"https://github.com/bquenin/tuile","last_synced_at":"2025-09-02T17:34:18.165Z","repository":{"id":37978004,"uuid":"204882345","full_name":"bquenin/tuile","owner":"bquenin","description":"Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.","archived":false,"fork":false,"pushed_at":"2024-04-10T08:46:03.000Z","size":6013,"stargazers_count":25,"open_issues_count":1,"forks_count":5,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-05-14T16:41:58.085Z","etag":null,"topics":["2d-game-engine","game","gamedev","graphics","palettes","raster-effects","retro","sprites","tile","tiled","tiled-map-editor","tilesets","tmx","tuile"],"latest_commit_sha":null,"homepage":"","language":"Go","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bquenin.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-08-28T08:17:52.000Z","updated_at":"2024-08-27T12:30:59.000Z","dependencies_parsed_at":"2024-11-19T05:50:58.614Z","dependency_job_id":"94d8871b-b503-4222-9f81-d87e1b272fc4","html_url":"https://github.com/bquenin/tuile","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/bquenin/tuile","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bquenin%2Ftuile","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bquenin%2Ftuile/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bquenin%2Ftuile/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bquenin%2Ftuile/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bquenin","download_url":"https://codeload.github.com/bquenin/tuile/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bquenin%2Ftuile/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":273322158,"owners_count":25085035,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-02T02:00:09.530Z","response_time":77,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d-game-engine","game","gamedev","graphics","palettes","raster-effects","retro","sprites","tile","tiled","tiled-map-editor","tilesets","tmx","tuile"],"created_at":"2024-11-19T05:47:16.459Z","updated_at":"2025-09-02T17:34:18.129Z","avatar_url":"https://github.com/bquenin.png","language":"Go","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Tuile  \n  \nTuile (French for tile) is a 2D graphics engine inspired from old\nhardware and based on layers, tiles sets, tile maps and sprites. Its\nscanline rendering pipeline makes it perfect for raster effects.\n\n## Just a rendering pipeline\n\nTuile rendering pipeline outputs everything to a framebuffer. You can\ntherefore use your favorite game engine to display the resulting frames.\nNote that this repository uses [Ebiten](https://ebiten.org/) for all the\nsamples.\n\n## Samples\n\nYou can check the available samples in the `samples` directory. For\ninstance, you can run the curvature sample using the following commands:\n\n```\ncd samples/curvature\ngo run .\n``` \n\n### Web Assembly Sample\n\nCheck the instructions provided in the [README](./samples/wasm/README.md) to run this sample.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbquenin%2Ftuile","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbquenin%2Ftuile","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbquenin%2Ftuile/lists"}