{"id":30341686,"url":"https://github.com/brunorns/javasnes","last_synced_at":"2026-06-13T00:32:06.649Z","repository":{"id":306498130,"uuid":"1026400749","full_name":"BrunoRNS/javasnes","owner":"BrunoRNS","description":"Java framework to develop games for SNES","archived":false,"fork":false,"pushed_at":"2025-11-20T20:32:43.000Z","size":2840,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"rolling-release","last_synced_at":"2025-11-20T21:09:39.628Z","etag":null,"topics":["docs","examples","framework","gradle","java","java-8","jdk8","maven","snes","snes-development","snes-programming","templates"],"latest_commit_sha":null,"homepage":"https://brunorns.github.io/javasnes/maven/","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BrunoRNS.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"COPYING.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-07-25T20:27:49.000Z","updated_at":"2025-11-20T20:32:39.000Z","dependencies_parsed_at":"2025-09-20T17:23:29.500Z","dependency_job_id":"e4463285-cd30-49de-84c3-30c91fed501a","html_url":"https://github.com/BrunoRNS/javasnes","commit_stats":null,"previous_names":["brunorns/javasnes"],"tags_count":40,"template":false,"template_full_name":null,"purl":"pkg:github/BrunoRNS/javasnes","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BrunoRNS%2Fjavasnes","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BrunoRNS%2Fjavasnes/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BrunoRNS%2Fjavasnes/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BrunoRNS%2Fjavasnes/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BrunoRNS","download_url":"https://codeload.github.com/BrunoRNS/javasnes/tar.gz/refs/heads/rolling-release","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BrunoRNS%2Fjavasnes/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34268187,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-12T02:00:06.859Z","response_time":109,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["docs","examples","framework","gradle","java","java-8","jdk8","maven","snes","snes-development","snes-programming","templates"],"created_at":"2025-08-18T09:51:07.509Z","updated_at":"2026-06-13T00:32:06.629Z","avatar_url":"https://github.com/BrunoRNS.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# JavaSNES\n\njavasnes — a rolling-release Java library for building SNES games. Continuously updated and evolving, this project aims to make SNES development in Java fast, modular, and CI-friendly. Works smoothly with SNES-IDE to compile the generated C code and ship playable ROMs.\n\n## Current Release Model\n\n**Rolling release** — no fixed versions for most changes; the library is updated frequently with improvements, fixes, and new features. Use the Gradle coordinates or the wrapper to pin a specific Gradle run if you need reproducible builds. Expect nightly-ish updates and incremental improvements.\n\n## Quick Status\n\n- **Stability:** APIs and functional core features.  \n- **Update cadence:** High — small, frequent commits and improvements.  \n- **Recommended for:** Developers who want the latest features and can adapt to API changes; contributors and experimental game projects.\n\n## Prerequisites\n\n- **Java 8 or newer**\n- **SNES-IDE or PVSNESLIB** (installed and configured to compile the generated C output)\n\n## Getting Started\n\n1. Clone the repo:\n\n   ```sh\n   git clone https://github.com/BrunoRNS/javasnes.git\n   ```\n\n2. Build with Gralde Wrapper:\n   - Unix/macOS:\n        ```sh\n        ./gradlew build\n        ```\n   - Windows:\n        ```sh\n        gradlew.bat\n        ```\n3. Move generated library and example outputs to your SNES-IDE project and follow SNES-IDE build steps to produce the final ROM.\n\n## Usage Tips\n\n- Use the latest snapshot for new features; pin a commit or artifact if you need stability for releases.\n- Keep your SNES-IDE workflow isolated per project to avoid accidental global changes.\n- Check the examples folder for sample game setups and minimal main-class templates.\n\n## Contributing\n\nContributions are welcome. Preferred workflow:\n1. Fork the repository.\n2. Open a topic branch for your change.\n3. Keep changes focused and add tests where appropriate.\n4. Submit a pull request with a clear summary of the change and any migration notes.\n\nPlease follow the code style and add a short entry to the changelog for non-trivial changes.\n\n## Release \u0026 Versioning\n\nThis project uses continuous delivery of improvements. Releases are published as rolling snapshots; tags will be created for major milestones only. If you need semantic versioning for distribution, pin a tagged release or use your CI to snapshot a reproducible artifact.\n\n## Communication\n\nOpen issues for bugs, feature requests, and design discussions. Use PR comments for implementation details. Maintainers will triage frequently but prioritize breaking-change coordination and CI green builds.\n\n## License\n\nReleased under **GPL v3**. See COPYING for full terms.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbrunorns%2Fjavasnes","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbrunorns%2Fjavasnes","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbrunorns%2Fjavasnes/lists"}