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the Fast Fourier Transform algorithm,\n some frequency-space and volume normalisation and optional effects like gravity.\n\n## Features\n* Fast Fourier transform via [RustFFT](https://github.com/ejmahler/RustFFT) with space and volume normalisation\n* high-level abstraction but still possible to do everything manually\n* multiple interpolation modes like cubic and linear\n* system audio capturing using [cpal](https://github.com/RustAudio/cpal)\n* should be possible to implement in any project\n* modular design\n\n## Rust features\n| feature | description |\n|---------|-------------|\n| `io`  | capturing of system audio using [CPAL](https://github.com/RustAudio/cpal)  |\n| `processor` | processing and filtering of audio data |\n| `serde` | implementation of Serialize and Deserialize traits |\n| `distributor` | helper for choppy audio-data stream smoothing |\n| `spectrum` | spectrum visualisation module |\n| `fft` | Fast Fourier Transform algorithm |\n\n# Examples\nExamples can be found 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