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is a multi-platform Super Nintendo (Super Famicom) emulator, originally\ndeveloped by Near, which focuses on performance,\nfeatures, and ease of use.\n\nUnique Features\n---------------\n\n  - True Super Game Boy emulation (using the SameBoy core by Lior Halphon)\n  - HD mode 7 graphics with optional supersampling (by DerKoun)\n  - Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)\n  - Multi-threaded PPU graphics renderer\n  - Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)\n  - Built-in games database with thousands of game entries\n  - Built-in cheat code database for hundreds of popular games (by mightymo)\n  - Built-in save state manager with screenshot previews and naming capabilities\n  - Customizable per-byte game mappings to support any cartridges, including prototype games\n  - 7-zip decompression support\n  - Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation\n  - Optional higan game folder support (standard game ROM files are also fully supported!)\n  - Advanced mapping system allowing multiple bindings to every emulated input\n\nStandard Features\n-----------------\n\n  - MSU1 support\n  - BPS and IPS soft-patching support\n  - Save states with undo and redo support (for reverting accidental saves and loads)\n  - OpenGL multi-pass pixel shaders\n  - Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)\n  - Adaptive sync and dynamic rate control for perfect audio/video synchronization\n  - Just-in-time input polling for minimal input latency\n  - Run-ahead support for removing internal game engine input latency\n  - Support for Direct3D exclusive mode video\n  - Support for WASAPI exclusive mode audio\n  - Periodic auto-saving of game saves\n  - Auto-saving of states when unloading games, and auto-resuming of states when reloading games\n  - Sprite limit disable support\n  - Cubic audio interpolation support\n  - Optional 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