{"id":35308708,"url":"https://github.com/bullbin/widebrim_hd","last_synced_at":"2026-04-16T04:33:31.468Z","repository":{"id":231616515,"uuid":"782211047","full_name":"bullbin/widebrim_hd","owner":"bullbin","description":"Work-in-progress high-level reimplementation of the engine for LAYTON2 HD (Layton: Diabolical Box / Pandora's Box in HD)","archived":false,"fork":false,"pushed_at":"2024-10-15T19:47:46.000Z","size":2069,"stargazers_count":2,"open_issues_count":1,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-10-17T06:17:29.017Z","etag":null,"topics":["android","game-engine","gdscript","godot","godot4","ios","professor-layton","recreation","reimplementation","rom-hacking"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bullbin.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-04-04T21:11:03.000Z","updated_at":"2024-10-15T19:47:50.000Z","dependencies_parsed_at":"2024-04-04T23:25:32.991Z","dependency_job_id":"06c4698e-eef1-4425-9288-0d122a309db9","html_url":"https://github.com/bullbin/widebrim_hd","commit_stats":null,"previous_names":["bullbin/widebrim_hd"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/bullbin/widebrim_hd","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bullbin%2Fwidebrim_hd","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bullbin%2Fwidebrim_hd/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bullbin%2Fwidebrim_hd/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bullbin%2Fwidebrim_hd/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bullbin","download_url":"https://codeload.github.com/bullbin/widebrim_hd/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bullbin%2Fwidebrim_hd/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31871668,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-15T15:24:51.572Z","status":"online","status_checked_at":"2026-04-16T02:00:06.042Z","response_time":69,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["android","game-engine","gdscript","godot","godot4","ios","professor-layton","recreation","reimplementation","rom-hacking"],"created_at":"2025-12-30T17:26:03.941Z","updated_at":"2026-04-16T04:33:31.446Z","avatar_url":"https://github.com/bullbin.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# widebrim HD\n\u003cp align=\"middle\"\u003e\n  \u003cimg src=\"./res_demo/demo_0.png\" width=\"30%\" align=\"justify\"\u003e\n  \u003cimg src=\"./res_demo/demo_1.png\" width=\"30%\" align=\"justify\"\u003e\n  \u003cimg src=\"./res_demo/demo_2.png\" width=\"30%\" align=\"justify\"\u003e\n  \u003cbr\u003e\u003ci\u003eassets by Level-5, running in widebrim HD\u003c/i\u003e\n\u003c/p\u003e\n\nwidebrim HD is a work-in-progress Godot-based high-level engine recreation for the mobile versions of LAYTON2 _(Layton: Diabolical Box in HD / Layton: Pandora's Box in HD)_ for running the game **natively, without emulation** on any compatible system.\n\n## Quickstart: How do I get this running?\n### Required Prerequisites\nYou will need the following:\n\n - A dump of LAYTON2 HD for Android\n\t - For older versions, you will need the APK and OBB\n\t - For newer versions, you will need unmodified base and InstallAssets APKs\n\t - Global builds are preferable for wider language support\n - Godot 4.2 or newer\n - Python 3+\n - [PyCriCodecs](https://github.com/Youjose/PyCriCodecs), tested with 0.4.8\n -  FFMPEG with libvorbis, libtheora and libx264 (i.e., any modern FFMPEG 'essentials' build)\n\t - This can either be installed system-wide (i.e., on PATH for Windows) or [downloaded locally](https://www.ffmpeg.org/download.html) **(-f flag must be specified during install)**\n\n### Installation Guide\n\nFor obvious reasons, widebrim HD is not bundled with any game assets. A Python script is provided to unpack game archives and convert relevant assets to native formats. Install by doing the following:\n\n 1. Install the required prerequisites (and optional ones for a better experience).\n 2. Clone the repository.\n 3. Start a terminal inside `widebrim_hd/assets_py_unpacker` and run the following:\n    - Install requirements with `pip install -r requirements.txt`\n\t     - \u003ci\u003e(Optional, \u003cb\u003erecommended if installing from an OBB\u003c/b\u003e, irrelevant for APK installs)\u003c/i\u003e Build Cython extension for faster decryption with `python setup.py build_ext --inplace`.\n    - Unpack and convert assets with `python install_apk_obb.py \u003cpath to base apk\u003e \u003cpath to additional data\u003e`.\n\t    - The additional data can either be the OBB or InstallAssets APK. **New versions must use the InstallAssets APK for additional data and not be modified to merge the APKs.** Use the base APK that corresponds to the additional data. \n\t    - The install script has arguments that can be set to change its behavior:\n\t\t    - `-f \u003cpath to ffmpeg executable\u003e` to use a local build of FFMPEG if system build is not available.\n\t\t    - `--jp`, `--en_eu`, `--en_us`, `--es`, `--fr`, `--it`, `--de`, `--nl`, `--ko` to filter the installed languages to save space. Global builds have all languages except Japanese. Default behavior exports all languages; this will be overridden if any language flag is set. Multiple language flags can be set simultaneously. **This doesn't modify the Godot install** so make sure to set `CONFIG_GAME_LANGUAGE` in `widebrim_hd\\godot\\scripts\\consts.gd`. **By default, English (Europe) is used**.\n\t    - To see all options, do `python install_apk_obb.py --help`\n 4. Import `widebrim_hd/project.godot` into the Godot Editor. This will take a long time for first boot - even a single-language install has around 12,000 assets!\n\n## Quickstart: How do I use this?\n\nOpen Godot, load the project and press Play in the top-right. By default, the game loads and saves a DS-like save slot as `state.sav` in the project root. To delete all progression and restart, delete this save.\n\n**Exporting is experimental and will be that way until foundational asset loaders are complete.** It is expected that exporting will break between commits in this early stage of the project. **For now, play entirely in editor.**\n\n## What is widebrim HD for?\n\nwidebrim HD continues where [widebrim](https://github.com/bullbin/widebrim) left off and tackles research for the HD ports of LAYTON2... \u003csup\u003e...but to be honest, it's actually just for fun, I don't know much about Godot 😄\u003csup\u003e\n\n## How accurate is this?\nwidebrim HD is a rewrite of [widebrim](https://github.com/bullbin/widebrim) combined with additional knowledge from reversing LAYTON2 HD. It tries to be largely accurate and should replicate most engine-related bugs in the future, especially because the new engine itself has none of the quirks of the Nintendo DS version.\n\n## How far along is this?\nNot very, gamemode switching is implemented and a basic event and room parser have been written.\n\n## How can I contribute?\n### Something broke and I'd like to file a bug report\n**Please open a GitHub issue describing the problem, your save file and steps to reproduce.** The save system in-game isn't complete yet so we might need significant information if the bug isn't easily reproducible. Thanks!\n\n### I'd like to request a feature\nOpen a GitHub issue - keep in mind that features in the original game are already intended to have implementations in widebrim HD.\n\n### I'd like to contribute code\nFeel free, open a pull request 😎\n\n## Who's fault is this?\nThanks goes to...\n - The contributors of [PyCriCodecs](https://github.com/Youjose/PyCriCodecs), audio support is planned and this library is responsible for making it possible ❤️\n - ssh for figuring out the decryption routine for the HD Layton games (RIP ZenHAX)\n - [creativelynameduser](https://github.com/creativelynameduser) for their help with decoding the in-game font format\n - Everyone who helped with [widebrim](https://github.com/bullbin/widebrim) and by extension, [madhatter](https://github.com/bullbin/madhatter) for understanding HD file formats","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbullbin%2Fwidebrim_hd","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbullbin%2Fwidebrim_hd","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbullbin%2Fwidebrim_hd/lists"}