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reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","bvh","data-format","rust"],"created_at":"2024-10-14T17:47:24.236Z","updated_at":"2026-03-17T08:37:35.776Z","avatar_url":"https://github.com/burtonageo.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# bvh_anim\n\n[![Latest Version]][crates.io] [![Documentation]][docs.rs] ![License]\n\nA rust library for loading `.bvh` files containing skeletal animation data.\n\n⚠⚠**NOTE**: This library is currently alpha quality software.⚠⚠\n\n## Basic usage\n\nTo get started, add the following to your `Cargo.toml`:\n\n```toml\n[dependencies]\nbvh_anim = \"0.4\"\n```\n\nAnd then, you can import the library using the `use bvh_anim::*;` statement\nin your rust files. A small example is shown below:\n\n```rust\nuse bvh_anim;\nuse std::fs::File;\n\nlet bvh_file = File::open(\"./path/to/anim.bvh\")?;\nlet bvh = bvh_anim::load(BufReader::new(bvh_file))?;\n\nfor joint in bvh.joints() {\n    println!(\"{:#?}\", joint);\n}\n\nprintln!(\"Frame time: {:?}\", bvh.frame_time());\n\nfor frame in bvh.frames() {\n    println!(\"{:?}\", frame);\n}\n\nlet mut out_file = File::create(\"./out.bvh\");\nbvh.write_to(\u0026mut out_file)?;\n```\n\nFor more information about the bvh file format and using this library,\nsee the documentation on [docs.rs](https://docs.rs/bvh_anim).\n\n## Features\n\nThis crate has a small ffi module which allows you to parse `bvh` files\nfrom `C` code. The `ffi` module can be enabled with the `ffi` feature,\nand you can read the docs for it on [`docs.rs`][docs.rs/ffi].\n\nIn addition, the `bindings` feature can be enabled to generate the `C`\nbindings using `cbindgen`. The bindings header is written to either\n`$CARGO_TARGET_DIR` if it is specified, or\n`$CARGO_MANIFEST_DIR/target/include/bvh_anim/bvh_anim.h` if it is\nnot.\n\n## Contributing\n\nThis library welcomes open source contributions, including pull requests and bug\nreports (including feature requests).\n\nThis library aims to be the primary `bvh` parser in the Rust ecosystem, and aims\nto correctly parse a wide variety of `bvh` files. If you have a file which does\nnot parse correctly, please report a bug. Parsing should always return an error on\nfailure and never panic.\n\n## License\n\nCopyright © 2019 George Burton\n\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software\nand associated documentation files (the \"Software\"), to deal in the Software without restriction,\nincluding without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,\nand/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,\nsubject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all copies or substantial\nportions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT\nLIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\nNO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nWHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\nSOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n[Documentation]: https://docs.rs/bvh_anim/badge.svg\n[Latest Version]: https://img.shields.io/crates/v/bvh_anim.svg\n[docs.rs]: https://docs.rs/bvh_anim\n[crates.io]: https://crates.io/crates/bvh_anim\n[License]: https://img.shields.io/crates/l/bvh_anim.svg\n\u003c!--\nRemember to update this when a new version is published!!!\n--\u003e\n[docs.rs/ffi]: https://docs.rs/bvh_anim/0.4.0/bvh_anim/ffi/index.html","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fburtonageo%2Fbvh_anim","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fburtonageo%2Fbvh_anim","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fburtonageo%2Fbvh_anim/lists"}