{"id":18484804,"url":"https://github.com/butr/bannerlord.localizationparser","last_synced_at":"2026-02-05T13:32:43.317Z","repository":{"id":39885800,"uuid":"341661241","full_name":"BUTR/Bannerlord.LocalizationParser","owner":"BUTR","description":"Outputs all hardcoded localization strings in a Mount \u0026 Blade II: Bannerlord directory.","archived":false,"fork":false,"pushed_at":"2024-07-02T05:28:13.000Z","size":115,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-04-10T18:12:25.917Z","etag":null,"topics":["bannerlord","localization-tool","mount-and-blade-bannerlord","tool"],"latest_commit_sha":null,"homepage":"https://forums.taleworlds.com/index.php?threads/tool-localization-parser.444549/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/BUTR.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-02-23T19:08:44.000Z","updated_at":"2024-11-21T09:05:22.000Z","dependencies_parsed_at":"2023-01-23T01:35:11.366Z","dependency_job_id":null,"html_url":"https://github.com/BUTR/Bannerlord.LocalizationParser","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BUTR%2FBannerlord.LocalizationParser","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BUTR%2FBannerlord.LocalizationParser/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BUTR%2FBannerlord.LocalizationParser/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/BUTR%2FBannerlord.LocalizationParser/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/BUTR","download_url":"https://codeload.github.com/BUTR/Bannerlord.LocalizationParser/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248943415,"owners_count":21186958,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bannerlord","localization-tool","mount-and-blade-bannerlord","tool"],"created_at":"2024-11-06T12:43:01.601Z","updated_at":"2026-02-05T13:32:43.280Z","avatar_url":"https://github.com/BUTR.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Bannerlord.LocalizationParser\n\n## Using as a dotnet Tool\n### Installation\n1. Install the latest [.NET 6.0 Runtime](https://dotnet.microsoft.com/download/dotnet/6.0/runtime).\n2. Run `dotnet tool install --global Bannerlord.LocalizationParser` to install the tool.\n\n### Usage\nTo run, use `bllocparser --game-folder \"H:\\\\SteamLibrary\\\\steamapps\\\\common\\\\Mount \u0026 Blade II Bannerlord\" --output LocalizationStrings.csv`.  \nYou can also just run the executable without arguments to run it in interactive mode!\n\n## Using as a Standalone Executable\n### Installation\n1. Download the latest [release](https://github.com/BUTR/Bannerlord.LocalizationParser/releases/latest).\n2. If a non `self-contained` executable is downloaded, install the latest [.NET 6.0 Runtime](https://dotnet.microsoft.com/download/dotnet/6.0/runtime).\n3. Extract the file somewhere.\n\n### Usage\nTo run, use `Bannerlord.LocalizationParser.exe --game-folder \"H:\\\\SteamLibrary\\\\steamapps\\\\common\\\\Mount \u0026 Blade II Bannerlord\" --output LocalizationStrings.csv`.  \nYou can also just run the executable without arguments to run it in interactive mode!\n\n## Output\nIt will output a .csv file with the following format:\n|Assembly                     |Text                                                                                                                               |\n|-----------------------------|-----------------------------------------------------------------------------------------------------------------------------------|\n|TaleWorlds.CampaignSystem.dll|{=TauRjAud}{NAME} of the {FACTION}                                                                                                 |\n|TaleWorlds.CampaignSystem.dll|{=vvCwVo7i}{DAMAGE} {DAMAGE_TYPE}                                                                                                  |\n|TaleWorlds.CampaignSystem.dll|{=0M6ApEr2}Surely you know that {FIRST_NAME} is {RELATIONSHIP} as well as my liege, and will always be able to count on my loyalty.|\n\n## Examples\nThe tool has two run modes - you either pass to the too a path to a valid installation of M\u0026B2: Bannerlord, where it extracts every vanilla game string, or you pass a path to a directory that contains some .dll's, all of them will be parsed.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbutr%2Fbannerlord.localizationparser","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbutr%2Fbannerlord.localizationparser","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbutr%2Fbannerlord.localizationparser/lists"}