{"id":24524202,"url":"https://github.com/bytedev/bytedev.encoding","last_synced_at":"2026-03-09T12:31:36.085Z","repository":{"id":134772838,"uuid":"270618080","full_name":"ByteDev/ByteDev.Encoding","owner":"ByteDev","description":".NET Standard library of encoding/decoding related functionality for Hexadecimal, Base 64 and Base 32.","archived":false,"fork":false,"pushed_at":"2024-10-14T09:37:37.000Z","size":93,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2024-12-16T09:36:04.031Z","etag":null,"topics":["base64","csharp","dotnet-standard","encoder","encoding","hexadecimal","serializer"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ByteDev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-06-08T10:02:29.000Z","updated_at":"2024-10-14T09:37:40.000Z","dependencies_parsed_at":null,"dependency_job_id":"f367c38c-70b9-4552-a0e3-ece1344fdef3","html_url":"https://github.com/ByteDev/ByteDev.Encoding","commit_stats":null,"previous_names":[],"tags_count":5,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ByteDev%2FByteDev.Encoding","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ByteDev%2FByteDev.Encoding/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ByteDev%2FByteDev.Encoding/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ByteDev%2FByteDev.Encoding/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ByteDev","download_url":"https://codeload.github.com/ByteDev/ByteDev.Encoding/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248885579,"owners_count":21177627,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["base64","csharp","dotnet-standard","encoder","encoding","hexadecimal","serializer"],"created_at":"2025-01-22T04:18:49.021Z","updated_at":"2026-03-09T12:31:35.991Z","avatar_url":"https://github.com/ByteDev.png","language":"C#","readme":"[![Build status](https://ci.appveyor.com/api/projects/status/github/bytedev/ByteDev.Encoding?branch=master\u0026svg=true)](https://ci.appveyor.com/project/bytedev/ByteDev-Encoding/branch/master)\n[![NuGet Package](https://img.shields.io/nuget/v/ByteDev.Encoding.svg)](https://www.nuget.org/packages/ByteDev.Encoding)\n[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://github.com/ByteDev/ByteDev.Encoding/blob/master/LICENSE)\n\n# ByteDev.Encoding\n\nLibrary of encoding/decoding related functionality for Hexadecimal (Base 16), Base 32 and Base 64.\n\n## Installation\n\nByteDev.Encoding has been written as a .NET Standard 2.0 library, so you can consume it from a .NET Core or .NET Framework 4.6.1 (or greater) application.\n\nByteDev.Encoding is hosted as a package on nuget.org.  To install from the Package Manager Console in Visual Studio run:\n\n`Install-Package ByteDev.Encoding`\n\nFurther details can be found on the [nuget page](https://www.nuget.org/packages/ByteDev.Encoding/).\n\n## Release Notes\n\nReleases follow semantic versioning.\n\nFull details of the release notes can be viewed on [GitHub](https://github.com/ByteDev/ByteDev.Encoding/blob/master/docs/RELEASE-NOTES.md).\n\n## Usage\n\nThe main library classes include:\n- Base32Encoder\n- Base64Encoder\n- HexEncoder\n- Serializer\n- EncoderFactory\n\nString extension methods:\n- IsBase32\n- IsBase64\n- IsHex\n\nChar extension methods:\n- IsBase32\n- IsBase64\n- IsHex\n\n---\n\n### Base32Encoder\n\n`Base32Encoder` provides a way to encode to base32 strings and decode back again.\n\n```csharp\nIEncoder encoder = new Base32Encoder();\n\nstring base32 = encoder.Encode(\"John\");\n// base32 == \"JJXWQ3Q=\"\n\nbool isBase32 = base32.IsBase32();\n// isBase32 == true\n\nstring text = encoder.Decode(base32);\n// text == \"John\"\n```\n\n---\n\n### Base64Encoder\n\n`Base64Encoder` provides a way to encode to Base 64 strings and decode back again.\n\n```csharp\nIEncoder encoder = new Base64Encoder();\n\nstring base64 = encoder.Encode(\"John\");\n// base64 == \"Sm9obg==\"\n\nbool isBase64 = base64.IsBase64();\n// isBase64 == true\n\nstring text = encoder.Decode(base64);\n// text == \"John\"\n```\n\n---\n\n### HexEncoder\n\n`HexEncoder` provides a way to encode to Hexadecimal (Base 16) strings and decode back again.\n\n```csharp\nIEncoder encoder = new HexEncoder('='); // optional delimiter arg\n\nstring hex = encoder.Encode(\"John\");\n// hex == \"4A=6F=68=6E\"\n\nbool isHex = hex.IsHex('=');\n// isHex == true\n\nstring text = encoder.Decode(hex);\n// text == \"John\"\n```\n\n---\n\n### Serializer\n\nThe `Serializer` class provides a way to serialize/deserialize objects based on the provided `IEncoder` implementation (Hexadecimal, Base 32 or Base 64).\n\n```csharp\n// Entity to serialize\n[Serializable]\npublic class Person\n{\n    public string Name { get; set; }\n}\n\n// ...\n\nvar person = new Person { Name = \"John Smith\" }\n```\n\n```csharp\n// Setup serializer\nIEncoder encoder = new Base64Encoder();\n\nISerializer serializer = new Serializer(encoder);\n```\n\n```csharp\n// Serialize\nstring base64 = serializer.Serialize(person);\n```\n\n```csharp\n// Deserialize\nPerson person = serializer.Deserialize\u003cPerson\u003e(base64);\n```\n\n---\n\n### EncoderFactory\n\nThe `EncoderFactory` provides a convenient way to create a type of encoder based on the `EncodingType`.\n\n```csharp\nIEncoderFactory factory = new EncoderFactory();\n\nIEncoder base64Encoder = factory.Create(EncodingType.Base64);\n```","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbytedev%2Fbytedev.encoding","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbytedev%2Fbytedev.encoding","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbytedev%2Fbytedev.encoding/lists"}