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It features automatic behind-the-scenes checking for valid values, so you don't have to worry about accidentally setting out-of-range values. It also uses a memory model based on the Mii data format itself, making it quite memory friendly.\n\n## Functions\n\n### `LoadFromBuffer(buffer:PackedByteArray) -\u003e void`\n\n(Incomplete, non-working) This loads a PackedByteArray, `buffer`, of Mii data into the `MiiDataResource`. It can automatically detect file versions in order to properly load the data into the resource regardless on its version.\n\n### `WriteToBuffer(output_device:Devices) -\u003e PackedByteArray`\n\n(Not implemented yet) Writes all the variables of the `MiiDataResource` instance to a valid mii data buffer, and returns it as a `PackedByteArray`. `output_device` is used to specify what kind of device the output Mii data will be for. If not set, it will default to whatever the origin device of the `MiiDataResource` is.\n\n## To-do\n\n- [ ] Importing:\n  - [ ] Wii\n  - [ ] DS\n  - [ ] 3DS\n  - [ ] Wii U / Switch\n- [ ] Exporting:\n  - [ ] Wii\n  - [ ] DS\n  - [ ] 3DS\n  - [ ] Wii U / Switch\n- [ ] \"Generate Random Mii\" type function \n- [ ] Improve in-engine docs\n\n# MiiModel\n\nA planned class derived from `Mesh`, which will use a `MiiDataResource` as a parameter set in order to provide a `Mesh` for rendering a Mii in 3D space.\n\n## To-do\n- [ ] Create\n  \n# MiiPortrait\n\nA planned class derived from `Image` that will, like `MiiModel`, take a `MiiDataResource`, and render it in *2D* space as an image.\n\n## To-do\n- [ ] Create\n\n# Thanks to:\n\n* @aboood40091 for decompiling the FFL library (used for Miis on Wii U)\n* [This github repo](https://github.com/HEYimHeroic/MiiDataFiles)/[This website](https://sites.google.com/view/miilibrary/contactfaqother/FAQ)\n* The [3DS](https://www.3dbrew.org/wiki/Mii) and [Wii](https://wiibrew.org/wiki/Mii_data) wikis on the Mii data format\n* AJ's Mii Editor\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fc08oprkiua%2Fgodot-4-mii-classes","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fc08oprkiua%2Fgodot-4-mii-classes","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fc08oprkiua%2Fgodot-4-mii-classes/lists"}