{"id":27055109,"url":"https://github.com/cadin/panels-cutscene-example","last_synced_at":"2026-03-05T16:15:10.448Z","repository":{"id":119268989,"uuid":"532401544","full_name":"cadin/panels-cutscene-example","owner":"cadin","description":"Example showing how to integrate Panels comics into a Playdate game.","archived":false,"fork":false,"pushed_at":"2025-05-26T18:19:47.000Z","size":372,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-27T13:31:24.317Z","etag":null,"topics":["playdate"],"latest_commit_sha":null,"homepage":"","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cadin.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2022-09-04T00:13:53.000Z","updated_at":"2025-05-26T18:19:51.000Z","dependencies_parsed_at":"2025-01-11T23:26:56.056Z","dependency_job_id":"ad1504b2-036f-46ae-a97e-673249a263e2","html_url":"https://github.com/cadin/panels-cutscene-example","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":"cadin/panels-project-template","purl":"pkg:github/cadin/panels-cutscene-example","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cadin%2Fpanels-cutscene-example","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cadin%2Fpanels-cutscene-example/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cadin%2Fpanels-cutscene-example/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cadin%2Fpanels-cutscene-example/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cadin","download_url":"https://codeload.github.com/cadin/panels-cutscene-example/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cadin%2Fpanels-cutscene-example/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":273410256,"owners_count":25100455,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-03T02:00:09.631Z","response_time":76,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["playdate"],"created_at":"2025-04-05T09:18:57.746Z","updated_at":"2026-03-05T16:15:10.410Z","avatar_url":"https://github.com/cadin.png","language":"Lua","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Panels Cutscene Example\n\nAn example project demonstrating how to use [Panels](https://github.com/cadin/panels) comics as cutscenes within your game.\n\n## Setup\n\nThis project includes the Panels framework as a git submodule. Be sure to properly [initialize the submodule](https://www.w3docs.com/snippets/git/how-to-clone-including-submodules.html) when cloning the repo.\n\nIf you're not using git, you can download this code as a ZIP file. In that case you'll also need to download the code from the [Panels repo](https://github.com/cadin/panels) and place it in the `source/libraries/panels/` folder of this template.\n\n## Usage\n\n-   Import Panels\n-   When you want to start a cutscene, call `Panels.startCutscene(data, callback)` where `data` is the [`comicData`](https://cadin.github.io/panels/docs/comic-data/) for the entire cutscene and `callback` is a function in your game that will be called when the cutscene finishes.\n-   While the cutscene is running (until your callback is called) call `Panels.update()` from your main [Playdate update loop](https://sdk.play.date/1.12.3/Inside%20Playdate.html#c-update).\n-   When the cutscene completes, simply stop calling `Panels.update()`.\n\n## Example Game\n\n-   `Dpad` to move the box on screen\n-   `A` button to trigger cutscene and move to the next level of the game\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcadin%2Fpanels-cutscene-example","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcadin%2Fpanels-cutscene-example","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcadin%2Fpanels-cutscene-example/lists"}