{"id":23529393,"url":"https://github.com/cah9xddd/glsl_live","last_synced_at":"2026-04-26T22:31:23.393Z","repository":{"id":268636395,"uuid":"905004330","full_name":"cah9xddd/GLSL_Live","owner":"cah9xddd","description":"Simple GLSL fragment shader editor","archived":false,"fork":false,"pushed_at":"2025-01-11T13:33:06.000Z","size":1223,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-11T14:30:47.798Z","etag":null,"topics":["cplusplus","cpp","glsl","opengl","shaders"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cah9xddd.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-12-18T01:04:58.000Z","updated_at":"2025-01-11T13:30:15.000Z","dependencies_parsed_at":null,"dependency_job_id":"f423d269-335f-4975-8e98-4cadefd70c7f","html_url":"https://github.com/cah9xddd/GLSL_Live","commit_stats":null,"previous_names":["cah9xddd/glsl_live"],"tags_count":4,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cah9xddd%2FGLSL_Live","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cah9xddd%2FGLSL_Live/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cah9xddd%2FGLSL_Live/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cah9xddd%2FGLSL_Live/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cah9xddd","download_url":"https://codeload.github.com/cah9xddd/GLSL_Live/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239226457,"owners_count":19603270,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cplusplus","cpp","glsl","opengl","shaders"],"created_at":"2024-12-25T21:10:19.268Z","updated_at":"2026-04-26T22:31:23.353Z","avatar_url":"https://github.com/cah9xddd.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# GLSL_Live\n[![Build Status](https://github.com/cah9xddd/GLSL_Live/actions/workflows/cmake_windows_build.yml/badge.svg)]([https://github.com//cah9xddd/GLSL_Live/actions/workflows/cmake_windows_build.yml])\n\nThis project enables live editing and rendering of GLSL fragment shaders, inspired by [ShaderToy](https://www.shadertoy.com).\n\nIt was created as a learning tool to explore [The Book of Shaders](https://thebookofshaders.com).\n\nThis application allows real-time interaction with GLSL shaders, providing an easy-to-use interface for testing and modifying shader code on the fly.\n\n## Features\n- Real-time fragment shader editing.\n- Interactive GLSL shader rendering.\n- Uniforms passed with the same names as on ShaderToy, so you can easily copy and paste to learn.\n\n## Requirements\n- CMake\n- vcpkg (for managing dependencies, ensure it is installed and added to your PATH)\n\n## Building the Project\n\n1. **Clone the repository:**\n   ```bash\n   git clone https://github.com/cah9xddd/GLSL_Live.git\n   cd GLSL_Live\n   ```\n2. **Build the project (ensure you have vcpkg and its added to the PATH).**   \n   ```bash   \n   cmake -B build\n   cmake --build build --config Release\n   ```\n3. **Go the bin/platform/build_type/project_name/ and run exe. Example:**\n   ```bash\n   cd ./build/bin/Win64/Release/GLSL_Live.v.1.0.0/\n   ./GLSL_Live.exe\n   ```\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcah9xddd%2Fglsl_live","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcah9xddd%2Fglsl_live","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcah9xddd%2Fglsl_live/lists"}