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This application is built using C++ and Qt for the graphical interface.\n\n## Introduction\n\nThe Z-Buffer 3D Rendering Application demonstrates the implementation of the Z-Buffer algorithm for efficient and accurate rendering of 3D scenes. It includes basic geometric shapes like cones, spheres, and cubes, showcasing the versatility of the Z-Buffer rendering technique.\n\n## Features\n\n- **Z-Buffer Rendering:** Utilizes the Z-Buffer algorithm to achieve pixel-perfect depth calculations.\n- **Object Variety:** Renders cones, spheres, and cubes, providing a diverse set of 3D objects.\n- **Interactive Rotation:** Allows users to interactively rotate objects around the X, Y, and Z axes.\n\n## How to Use\n\n1. Clone the repository to your local machine.\n2. Open the project in a C++ development environment that supports Qt.\n3. Build and run the application.\n4. Explore the rendered 3D objects and use the interactive rotation controls.\n\n## Code Overview\n\n- The `zbuffer` class extends `QLabel` and serves as the main application window.\n- Objects are constructed and stored using the `build_objects` method, representing cones, spheres, and cubes.\n- Rotation functions (`rotate_objects_X`, `rotate_objects_Y`, `rotate_objects_Z`) allow interactive manipulation of objects.\n- The `zbufferRender` method initializes the Z-Buffer and triggers rendering.\n- Painting operations are batched for efficiency, with points sorted based on Z-coordinates.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcaiotaavares%2Fzbuffer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcaiotaavares%2Fzbuffer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcaiotaavares%2Fzbuffer/lists"}