{"id":17362172,"url":"https://github.com/calebfroese/boulevard-launcher-electron","last_synced_at":"2026-04-09T16:04:08.515Z","repository":{"id":100592580,"uuid":"174325323","full_name":"calebfroese/boulevard-launcher-electron","owner":"calebfroese","description":"Prototype launcher for the Boulevard game 🎮 Electron \u0026 Angular 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Boulevard Launcher Prototype\n\nThis repository contains the Boulevard game launcher made in Electron.\nThe Boulevard Launcher prototype is a proof of concept that an Electron + Angular app could be used for\ndelivering the game to players should the decision be to not go with an existing subsystem such as Steam or the Epic Games Store.\n\nThis application is not intended for production.\nIt serves the purpose of demonstrating that:\n- Electron can intelligently manage local files\n- A good user experience can be delivered with Angular\n- The launcher can be highly customized (toolbar, appearance, functionality)\n\n\n![Boulevard Launcher Updating](https://user-images.githubusercontent.com/19592095/53953949-ae469480-4124-11e9-9eff-cbd501051b29.png)\n\nCurrently runs with:\n\n- Angular v7.0.3\n- Electron v4.0.7\n- Electron Builder v20.28.1\n- Node 10\n\nWith this, you can:\n\n- Run the launcher in a local development environment with Electron \u0026 Hot reload\n- Run the launcher in a production environment\n- Package the launcher into an executable file for Linux, Windows \u0026 Mac\n\n## Game Files\n\nThe game prototype artifacts are zipped and deployed to AWS S3.\nThis launcher will fetch an update file at each load to determine whether to force a mandatory update or the launcher, update the game, or enable play.\n\n```json\n{\n    \"game\": {\n        \"latestVersion\": \"0.0.0\"\n    },\n    \"launcher\": {\n        \"latestVersion\": \"0.0.0\",\n        // Brick the launcher and force a download\n        \"manupVersion\": \"0.0.0\"\n    }\n}\n```\n\n### Local Storage\n\nThe game will be updated and versions saved to the default Electron appdata location for the operating system.\n\n`{APPDATA}/Boulevard/versions`\n\nSee [Electrons documentation for platform specific paths](https://github.com/electron/electron/blob/master/docs/api/app.md#appgetpathname).\n\n### Mandatory Updating\n\nA core requirement of the Boulevard launcher is the ability to connect to the versioning authority and enforce versioning rules on both the client and the game.\nIn the future, the launcher can self-update in the same manner as the game.\n\n## Getting Started\n\nInstall dependencies with npm :\n\n```bash\nnpm install\n```\n\nThere is an issue with `yarn` and `node_modules` that are only used in electron on the backend when the application is built by the packager. Please use `npm` as dependencies manager.\n\nIf you want to generate Angular components with Angular-cli , you **MUST** install `@angular/cli` in npm global context.  \nPlease follow [Angular-cli documentation](https://github.com/angular/angular-cli) if you had installed a previous version of `angular-cli`.\n\n```bash\nnpm install -g @angular/cli\n```\n\n## To build for development\n\n- **in a terminal window** -\u003e npm start\n\nVoila! You can use your Angular + Electron app in a local development environment with hot reload !\n\nThe application code is managed by `main.ts`. In this sample, the app runs with a simple Angular App (http://localhost:4200) and an Electron window.  \nThe Angular component contains an example of Electron and NodeJS native lib import.  \nYou can disable \"Developer Tools\" by commenting `win.webContents.openDevTools();` in `main.ts`.\n\n## Included Commands\n\n| Command                    | Description                                                                                                 |\n| -------------------------- | ----------------------------------------------------------------------------------------------------------- |\n| `npm start`                | Build the app. Serve with hot reload inside an Electron app                                                 |\n| `npm run ng:serve:web`     | Execute the app in the browser                                                                              |\n| `npm run build`            | Build the app. Your built files are in the /dist folder.                                                    |\n| `npm run build:prod`       | Build the app with Angular aot. Your built files are in the /dist folder.                                   |\n| `npm run electron:local`   | Builds your application and start electron                                                                  |\n| `npm run electron:linux`   | Builds your application and creates an app consumable on linux system                                       |\n| `npm run electron:windows` | On a Windows OS, builds your application and creates an app consumable in windows 32/64 bit systems         |\n| `npm run electron:mac`     | On a MAC OS, builds your application and generates a `.app` file of your application that can be run on Mac |\n\n**This application is optimised. Only /dist folder and node dependencies are included in the executable.**\n\n## Gallery\n\n![screen shot 2019-03-07 at 9 59 42 pm](https://user-images.githubusercontent.com/19592095/53953949-ae469480-4124-11e9-9eff-cbd501051b29.png)\n\n![screen shot 2019-03-07 at 9 58 20 pm](https://user-images.githubusercontent.com/19592095/53953955-b1da1b80-4124-11e9-9d0f-2dd247543b11.png)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcalebfroese%2Fboulevard-launcher-electron","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcalebfroese%2Fboulevard-launcher-electron","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcalebfroese%2Fboulevard-launcher-electron/lists"}