{"id":19686237,"url":"https://github.com/calint/glos","last_synced_at":"2026-05-14T15:37:04.776Z","repository":{"id":93319712,"uuid":"75259117","full_name":"calint/glos","owner":"calint","description":"experimental 3d multiplayer game framework using simple data layer 2 and opengl es3 in c++ 23","archived":false,"fork":false,"pushed_at":"2025-09-18T08:56:59.000Z","size":13074,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-09-18T09:15:50.939Z","etag":null,"topics":["3d-framework","cpp","multiplayer-game","opengl","sdl2"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/calint.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2016-12-01T05:39:03.000Z","updated_at":"2025-09-18T08:54:18.000Z","dependencies_parsed_at":"2024-02-22T18:42:58.822Z","dependency_job_id":"aad67053-8e3b-4cd8-8c5f-4b08dd1ff47a","html_url":"https://github.com/calint/glos","commit_stats":null,"previous_names":[],"tags_count":165,"template":false,"template_full_name":null,"purl":"pkg:github/calint/glos","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/calint%2Fglos","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/calint%2Fglos/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/calint%2Fglos/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/calint%2Fglos/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/calint","download_url":"https://codeload.github.com/calint/glos/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/calint%2Fglos/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33031356,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-13T13:14:54.681Z","status":"online","status_checked_at":"2026-05-14T02:00:06.663Z","response_time":57,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-framework","cpp","multiplayer-game","opengl","sdl2"],"created_at":"2024-11-11T18:26:56.381Z","updated_at":"2026-05-14T15:37:04.769Z","avatar_url":"https://github.com/calint.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# glos\n\n\u003e :bell: development continued in [glosi](https://github.com/calint/glosi)\n\nexperimental 3d multiplayer game framework using simple data layer 2 and opengl\nes3 in c++ 23\n\n## intention\n\n* multiplayer framework\n  * synchronized client input signals\n  * clients render at the rate of the slowest client\n  * server synchronizes clients signals\n* grid of cells that partition world space\n  * update and collision detection of objects\n  * multithreaded\n* game where most objects are visible on screen\n  * cull grid cells and objects to render within frustum _(todo)_\n* importing blender exported `obj` files\n* explore legacy opengl rendering\n* intuitive programming of game objects and logic\n* game code written in `src/application/`\n* collision detection (that is \"good enough\" for games)\n  * sphere vs sphere\n  * sphere vs convex volume\n  * convex volume vs convex volume\n* collision reaction\n  * sphere vs sphere\n  * sphere vs convex volume _(todo)_\n  * convex volume vs convex volume _(todo)_\n\n## ubuntu packages used\n\n* libgl-dev: opengl\n* libglm-dev: opengl math\n* libtbb-dev: parallel unsequenced `for_each`\n* sdl2 related packages\n* see `make.sh` for details\n\n## howto run\n\n* using script (recommended): `./make.sh \u0026\u0026 ./glos`\n* using cmake: `mkdir build \u0026\u0026 cd build \u0026\u0026 cmake .. \u0026\u0026 make \u0026\u0026 cd .. \u0026\u0026 build/glos`\n\n## sample game\n\n* multiplayer enabled proof of concept\n  * `threaded_grid` must be `false` for deterministic behavior\n* source in `src/application/` and `assets/`\n* howto keys\n  * w: thrust\n  * a: rotate left\n  * d: rotate right\n  * j: fire\n  * k, l: cameras\n  * F1: print cells\n  * F2: collisions on/off (this will make clients out-of-sync)\n  * F3: render on/off\n  * F4: cycle through shaders\n  * F5: render normals on/off\n  * F6: render bounding spheres on/off\n  * F7: hud on/off\n  * F8: render grid cells on/off\n  * F9: print current shader info\n\n## [todo](https://github.com/calint/glos/blob/master/notes/todo.txt)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcalint%2Fglos","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcalint%2Fglos","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcalint%2Fglos/lists"}