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synchronized client input signals\n  - clients render at the rate of the slowest client\n  - server synchronizes clients signals\n* grid of cells that partition world space\n  - update and collision detection of objects\n  - multithreaded\n* game where most objects are visible on screen\n  - cull grid cells and objects to render within frustum _(todo)_\n* importing blender exported `obj` files\n* explore legacy opengl rendering\n* intuitive programming of game objects and logic\n* game code written in `src/application/`\n* collision detection (that is \"good enough\" for games)\n  - sphere vs sphere\n  - sphere vs convex volume\n  - convex volume vs convex volume\n* collision reaction\n  - sphere vs sphere\n  - sphere vs convex volume _(todo)_\n  - convex volume vs convex volume _(todo)_\n\n## ubuntu packages used\n* libgl-dev: opengl\n* libglm-dev: opengl math\n* libtbb-dev: parallel unsequenced `for_each`\n* sdl2 related packages\n* see `make.sh` for details\n\n## howto run\n* using script (recommended): `./make.sh \u0026\u0026 ./glosi`\n* using cmake: `mkdir build \u0026\u0026 cd build \u0026\u0026 cmake .. \u0026\u0026 make \u0026\u0026 cd .. \u0026\u0026 build/glosi`\n\n## sample game\n* multiplayer enabled proof of concept\n  - `threaded_grid` must be `false` for deterministic behavior\n* source in `src/application/` and `assets/`\n* howto keys\n  - w: thrust\n  - a: rotate left\n  - d: rotate right\n  - j: fire\n  - k, l: cameras\n  - F1: print cells\n  - F2: collisions on/off (this will make clients out-of-sync)\n  - F3: render on/off\n  - F4: cycle through shaders\n  - F5: render normals on/off\n  - F6: render bounding spheres on/off\n  - F7: hud on/off\n  - F8: render grid cells on/off\n\n\n## [todo](https://github.com/calint/glosi/blob/main/notes/todo.txt)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcalint%2Fglosi","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcalint%2Fglosi","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcalint%2Fglosi/lists"}