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Clone le projet :\n```bash\ngit clone https://github.com/ton-pseudo/myPacmanGame.git\ncd myPacmanGame\n```\n\n2. Restaure les dépendances :\n```bash\ndotnet restore\n```\n\n3. Compile et lance en mode développement :\n```bash\ndotnet run\n```\n\n---\n\n### 🖼️ Pipeline de contenu (facultatif)\n\nLe fichier de contenu est dans `Content/Content.mgcb`.  \nSi tu ajoutes de nouveaux assets, n'oublie pas de recompiler le contenu :\n\n```bash\ndotnet mgcb build Content/Content.mgcb\n```\n\n---\n\n### 📁 Structure du projet\n\n```\nmyPacmanGame/\n├── Game1.cs                # Classe principale MonoGame\n├── Program.cs              # Point d’entrée .NET\n├── Content/                # Assets (images, sons, etc.)\n├── Entities/               # Logique des entités (joueur, fantômes, etc.)\n├── bin/ \u0026 obj/             # Dossiers de build (ignorés par Git)\n└── myPacmanGame.csproj     # Fichier projet C#\n```\n\n---\n\n### 🎮 Contrôles\n\nVoir [`CONTROLS.md`](./Docs/CONTROLS.md)\n\n---\n\n## 🧑‍💻 Auteur\n\n\u003e Développé par Gabin avec ❤️ en C# et MonoGame  \n\u003e N'hésitez pas à forker ou proposer des améliorations !\n\n---\n\n## 📜 Licence\n\nCe projet est sous licence MIT. Voir `LICENSE` pour plus d'informations.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcapellegab%2Fmypacmangame","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcapellegab%2Fmypacmangame","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcapellegab%2Fmypacmangame/lists"}