{"id":50138821,"url":"https://github.com/casoon/zed-godot-enhanced","last_synced_at":"2026-05-24T00:03:04.965Z","repository":{"id":357094094,"uuid":"1072531136","full_name":"casoon/zed-godot-enhanced","owner":"casoon","description":"Zed Godot Enhanced ExtensionComplete Godot support for Zed Editor with LSP, Debugging, and Enhanced Features.See README.md for details.","archived":false,"fork":false,"pushed_at":"2026-05-11T08:54:18.000Z","size":39,"stargazers_count":2,"open_issues_count":8,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2026-05-11T10:42:30.368Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Shell","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/casoon.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-10-08T21:11:35.000Z","updated_at":"2026-05-11T08:54:22.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/casoon/zed-godot-enhanced","commit_stats":null,"previous_names":["casoon/zed-godot-enhanced"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/casoon/zed-godot-enhanced","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/casoon%2Fzed-godot-enhanced","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/casoon%2Fzed-godot-enhanced/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/casoon%2Fzed-godot-enhanced/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/casoon%2Fzed-godot-enhanced/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/casoon","download_url":"https://codeload.github.com/casoon/zed-godot-enhanced/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/casoon%2Fzed-godot-enhanced/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33416316,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-23T22:14:44.296Z","status":"ssl_error","status_checked_at":"2026-05-23T22:14:43.778Z","response_time":53,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-05-24T00:02:59.287Z","updated_at":"2026-05-24T00:03:04.956Z","avatar_url":"https://github.com/casoon.png","language":"Shell","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Zed Godot Enhanced Extension\n\nExperimental Godot support for Zed Editor, based on GDQuest's GDScript extension.\n\nThis repository is currently in an alpha/prototype state. The core extension files are present, CI and tests are wired up, but end-to-end validation in a live Zed + Godot environment is still pending.\n\n[![Version](https://img.shields.io/badge/version-1.0.0-blue.svg)](https://github.com/casoon/zed-godot-enhanced)\n[![License](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE)\n\n---\n\n## Status\n\n| Area | Current state |\n|------|---------------|\n| Extension manifest | Present |\n| Rust extension code | Present, builds locally |\n| GDScript LSP command | Implemented via `nc`/`ncat`, needs runtime validation in Zed |\n| Godot debug adapter | Basic TCP adapter implementation present, needs runtime validation |\n| Tree-sitter language files | Present for GDScript, GDShader, and Godot Resource files |\n| Tests | 4 unit tests for DAP request parsing (`cargo test`) |\n| CI | GitHub Actions workflow present (fmt, clippy, test, WASM build, validate.sh) |\n| Release packaging | WASM build target documented; Zed loading not yet validated |\n| Documentation | CONTRIBUTING.md, QUICKSTART.md, install guides present |\n\nOpen release-readiness work:\n\n- [#8 Add end-to-end validation in Zed with Godot LSP and debugger](https://github.com/casoon/zed-godot-enhanced/issues/8)\n\n---\n\n## Features\n\n### Implemented or scaffolded\n- **GDScript Language Server command** - connects to Godot's language server through `nc`/`ncat`\n- **Syntax highlighting files** - GDScript, GDShader, and Godot Resource query/config files are included\n- **Debug adapter configuration** - basic Godot TCP debug adapter setup is present\n- **Language configuration** - brackets, indentation, outlines, text objects, and file suffixes are configured where available\n- **Local validation script** - `scripts/validate.sh` checks repository structure, tests, and WASM build\n- **CI** - GitHub Actions runs fmt, clippy, tests, and WASM build on every push\n\n### Not yet proven release-ready\n- End-to-end extension loading in Zed\n- LSP autocomplete, hover, and go-to-definition against a running Godot project\n- Debug launch/attach behavior\n- Zed-compatible WebAssembly artifact verified to load in Zed\n\n---\n\n## Requirements\n\n- **Zed Editor** (latest version)\n- **Godot Engine** 3.x or 4.x\n- **Netcat** (`nc` or `ncat`) for LSP communication\n- **Rust** with `wasm32-wasip1` target (`rustup target add wasm32-wasip1`)\n\n### Installing Netcat\n\n```bash\n# macOS\nbrew install netcat\n\n# Ubuntu/Debian\nsudo apt install netcat\n\n# Fedora\nsudo dnf install nmap-ncat\n```\n\n---\n\n## Installation\n\nThis extension is not published in the Zed extension registry. Install as a local dev extension:\n\n```bash\ngit clone https://github.com/casoon/zed-godot-enhanced.git\ncd zed-godot-enhanced\n\nrustup target add wasm32-wasip1\ncargo build --release --target wasm32-wasip1\n```\n\nThen in Zed: **Extensions → Install Dev Extension…** and select this directory.\n\n- macOS managed path: `~/Library/Application Support/Zed/extensions/installed/`\n- Linux managed path: `~/.config/zed/extensions/installed/`\n\nSee [INSTALL_STEPS.md](INSTALL_STEPS.md) and [MANUAL_INSTALL.md](MANUAL_INSTALL.md) for details.\n\n---\n\n## Configuration\n\n### 1. Enable Godot Language Server\n\nIn **Godot Editor**:\n1. `Editor → Editor Settings → Network → Language Server`\n2. ✅ Enable \"Enable Language Server\"\n3. Host: `127.0.0.1`\n4. Port: `6005` (default)\n\n### 2. Configure Zed\n\nAdd to your `~/.config/zed/settings.json`:\n\n```json\n{\n  \"lsp\": {\n    \"gdscript\": {\n      \"binary\": {\n        \"path\": \"nc\",\n        \"arguments\": [\"127.0.0.1\", \"6005\"]\n      }\n    }\n  },\n  \"languages\": {\n    \"GDScript\": {\n      \"tab_size\": 4,\n      \"hard_tabs\": false,\n      \"formatter\": {\n        \"external\": {\n          \"command\": \"gdformat\",\n          \"arguments\": [\"-\"]\n        }\n      }\n    }\n  }\n}\n```\n\n### 3. Open Files in Zed from Godot\n\nIn **Godot Editor**:\n1. `Editor → Editor Settings → Text Editor → External`\n2. ✅ Enable \"Use External Editor\"\n3. **Exec Path**: `/Applications/Zed.app/Contents/MacOS/zed`\n4. **Exec Flags**: `{project} {file}:{line}:{col}`\n\n---\n\n## Debugging\n\nCreate `.zed/debug.json` in your project root:\n\n```json\n[\n  {\n    \"adapter\": \"godot\",\n    \"label\": \"Godot (Launch)\",\n    \"request\": \"launch\"\n  },\n  {\n    \"adapter\": \"godot\",\n    \"label\": \"Godot (Attach)\",\n    \"request\": \"attach\"\n  }\n]\n```\n\nPress `F4` to start debugging session.\n\nDebugging support still needs end-to-end validation against a running Godot project. See [issue #8](https://github.com/casoon/zed-godot-enhanced/issues/8).\n\n---\n\n## Features in Detail\n\n### Language Server Protocol (LSP)\n\nThe extension starts `nc`/`ncat` against Godot's language server on `127.0.0.1:6005` by default. In practice, the following editor features depend on a running Godot editor with the language server enabled:\n\n**Autocomplete:**\n- Classes, methods, properties\n- Godot API references\n- Project-specific symbols\n- Built-in constants\n\n**Go to Definition:**\n- `Cmd+Click` on symbols\n- Jump to class/function definitions\n\n**Hover Information:**\n- API documentation\n- Type information\n- Parameter hints\n\n### Syntax Highlighting\n\n- **Keywords**: `class`, `extends`, `func`, `var`, `signal`\n- **Built-ins**: `Vector2`, `Node`, `Input`\n- **Comments**: Single and multi-line\n- **Strings**: String interpolation\n- **Numbers**: Int, float, hex, binary\n\n### Code Formatting\n\nFormatting is configured through Zed settings and an external `gdformat` command. It is not provided by the Rust extension itself.\n\n```bash\n# Install gdformat\npip install gdformat\n\n# Format on save (in settings.json)\n\"format_on_save\": \"on\"\n```\n\n---\n\n## Testing \u0026 Validation\n\n```bash\n# Repository structure, tests, and WASM build\n./scripts/validate.sh\n\n# Unit tests only\ncargo test\n```\n\n`scripts/validate.sh` checks file structure, runs `cargo test`, and attempts a `wasm32-wasip1` build. The CI workflow runs the same checks automatically.\n\n### Release-readiness checklist\n\n- [ ] Extension loads in Zed\n- [ ] GDScript files recognized\n- [ ] LSP connection established\n- [ ] Autocomplete works\n- [ ] Syntax highlighting correct\n- [ ] Debugging functional\n- [ ] Formatting works\n- [ ] Zed-compatible WebAssembly artifact verified to load in Zed\n- [x] Automated tests added (`cargo test`)\n- [x] CI workflow passing\n\n---\n\n## Contributing\n\nSee [CONTRIBUTING.md](CONTRIBUTING.md) for setup, build, and workflow instructions.\n\n```bash\ngit clone https://github.com/casoon/zed-godot-enhanced.git\ncd zed-godot-enhanced\n\nrustup target add wasm32-wasip1\ncargo test\n./scripts/validate.sh\n```\n\n---\n\n## Documentation\n\nThe repository currently contains these docs:\n\n- [Quickstart](QUICKSTART.md)\n- [Manual install notes](MANUAL_INSTALL.md)\n- [Install steps](INSTALL_STEPS.md)\n- [Testing guide](TESTING_GUIDE.md)\n- [Project summary](PROJECT_SUMMARY.md)\n- [TODO](TODO.md)\n\n\n---\n\n## Credits\n\nBased on [GDQuest's zed-gdscript](https://github.com/GDQuest/zed-gdscript) extension.\n\n**Original Authors:**\n- Mark Brand (@grndctrl)\n- Richard Taylor (@moomerman)\n- Radu Gafita (@radugaf)\n- Nathan Lovato (@NathanLovato)\n\n**Enhanced by:**\n- Jörn Seidel (@casoon)\n\n---\n\n## License\n\nMIT License - see [LICENSE](LICENSE) file.\n\n---\n\n## Links\n\n- **GitHub**: https://github.com/casoon/zed-godot-enhanced\n- **Issues**: https://github.com/casoon/zed-godot-enhanced/issues\n- **Zed Editor**: https://zed.dev\n- **Godot Engine**: https://godotengine.org\n\n---\n\n## Roadmap\n\n- [x] Correct README and project status claims\n- [x] Document Zed local extension install path (macOS + Linux)\n- [x] Add real automated tests (`cargo test`)\n- [x] Add CI workflow (fmt, clippy, test, WASM build)\n- [x] CONTRIBUTING.md and install documentation\n- [ ] Verify WebAssembly artifact loads in Zed\n- [ ] LSP and debug end-to-end smoke validation\n\n---\n\nMade for the Godot and Zed community.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcasoon%2Fzed-godot-enhanced","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcasoon%2Fzed-godot-enhanced","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcasoon%2Fzed-godot-enhanced/lists"}