{"id":50803436,"url":"https://github.com/cbartondock/tak-concept-art","last_synced_at":"2026-06-12T22:33:40.336Z","repository":{"id":342729416,"uuid":"1174915480","full_name":"cbartondock/tak-concept-art","owner":"cbartondock","description":null,"archived":false,"fork":false,"pushed_at":"2026-03-07T07:20:52.000Z","size":81,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-03-07T09:53:52.892Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cbartondock.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-03-07T01:37:00.000Z","updated_at":"2026-03-07T07:20:55.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/cbartondock/tak-concept-art","commit_stats":null,"previous_names":["cbartondock/tak-concept-art"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/cbartondock/tak-concept-art","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cbartondock%2Ftak-concept-art","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cbartondock%2Ftak-concept-art/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cbartondock%2Ftak-concept-art/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cbartondock%2Ftak-concept-art/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cbartondock","download_url":"https://codeload.github.com/cbartondock/tak-concept-art/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cbartondock%2Ftak-concept-art/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34265491,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-12T02:00:06.859Z","response_time":109,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-06-12T22:33:39.580Z","updated_at":"2026-06-12T22:33:40.312Z","avatar_url":"https://github.com/cbartondock.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cimg src=\"https://cdn2.steamgriddb.com/logo_thumb/cb4eccaf040af1e8450a20cfb495a247.png\" width=20% height=20%\u003e \u003cimg src=\"https://cdn2.steamgriddb.com/logo_thumb/452e91de642a8e9c43121664d5d3c05c.png\" width=30% height=30%\u003e \u003cimg src=\"https://cdn2.steamgriddb.com/logo_thumb/a2eab75e37ee14b3ed50bb2b74036617.png\" width=30% height=30%\u003e\n\n## Project goals\nI find the art style in these games remarkably unique, and certainly bolder than most of today's games. The concept art for these games, as far as I know, is mostly only available in-game through unlockable content. I wanted to preserve and make available the artwork in its unadulterated form, as well as provide upscaled versions.\n\n## Pipeline\nFor `i=1,2,3`:\n- Use [Dolphin](https://github.com/dolphin-emu/dolphin) to extract the file system of `Tak {i}`.\n- Locate the `.bik` file for the concept art video (included here)\n- Use [VLC Media Player](https://github.com/videolan/vlc) to convert the `.bik` to a more friendly `.mp4` while preserving quality.\n- Use [Frame Extractor](https://www.blurimageonline.com/video-frame-extractor) to extract all the individual frames from the `.mp4` representing distinct images (see `tak{i}/converted_captures`).\n- Use the included `trim_images.py` script to remove black space around images (see `tak{i}/trimmed_images`).\n- Use [LetsEnhance](https://letsenhance.io/)'s Prime model to upscale the images (see `tak{i}/upscaled`).\n\nFor completeness I also included whatever content art I could find online for games 1-3 in `tak_online`.\n\n## Mirrors\n- [Google Drive](https://drive.google.com/drive/folders/1a7djbZprt7HOwkMgBHFA6oJ1M45Fb_4v)\n\n## Credit\nAll credit goes to the original artists for the game. The ones I know of are [Todd Harris](https://hog-heaven.blogspot.com/) and [Ryan Wood](https://woodyart.blogspot.com/), and they're quite obviously brilliant.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcbartondock%2Ftak-concept-art","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcbartondock%2Ftak-concept-art","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcbartondock%2Ftak-concept-art/lists"}