{"id":13661774,"url":"https://github.com/cbpetersen/tetris-engine","last_synced_at":"2025-04-25T03:31:15.454Z","repository":{"id":87750703,"uuid":"53673295","full_name":"cbpetersen/tetris-engine","owner":"cbpetersen","description":"Unity supported Tetris engine, supporting manual and ai 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Tetris Engine\nC# Tetris Engine written to be pluggable for both manually play and automatic AI play.  \nSupporting 3rd party AI algorithms by using the AI engine's `IAlgorithm` interface.\n\n[![Build Status](https://travis-ci.org/cbpetersen/tetris-engine.svg?branch=master)](https://travis-ci.org/cbpetersen/tetris-engine)\n\n\n# Usage\n### Manual play\n\n```C#\nvar gameManager = new GameManager(20, 10);\n\n// Game loop\nwhile (!gameManager.GameState.IsGameOver())\n{\n    gameManager.OnGameLoopStep();\n\n    // Simple user input.\n    if (keyboard.Input == Left) {\n        gameManager.MoveBlock(Move.Left);\n    }\n    ...\n}\n```\n\n### AI Agent\nSee example console runner at `./Runners/Tetris.Engine.AIConsoleRunner`\n\n```C#\nvar gameManager = new GameManager(20, 10);\nvar ai = new Engine(\n    new TetrisAi(\n        new TetrisAiWeights\n            {\n                ColumnTransitions = 0.8024363520000000f,\n                LandingHeight = -0.1958289440000000f,\n                NumberOfHoles = 5.0289489999999999f,\n                RowTransitions = -0.4794300500000000f,\n                RowsCleared = -2.0772042300000000f,\n                WellSums = 0.4410647000000000f\n            }));\n\nIEnumerator moveIterator = null;\nvar blockNumber = -1;\n\n// Game loop\nwhile (!gameManager.GameState.IsGameOver())\n{\n    // Print state and sleep wait run loop logic.\n    PrintState(gameManager);\n    Thread.Sleep(50);\n\n    gameManager.OnGameLoopStep();\n\n    if (moveIterator != null \u0026\u0026 moveIterator.MoveNext())\n    {\n        gameManager.MoveBlock((Move)moveIterator.Current);\n        continue;\n    }\n\n    // Make sure we only calculate best move once per spawned block.\n    if (blockNumber != gameManager.GameStats.BlocksSpawned)\n    {\n        var steps = ai.GetNextMove(gameManager.BoardManager);\n        moveIterator = steps.Moves.GetEnumerator();\n        blockNumber = gameManager.GameStats.BlocksSpawned;\n    }\n}\n```\n\n### Unity3d\n[A demo project](https://github.com/cbpetersen/tetris-unity3d \"A demo project\") for usage of the engine in unity with 2d graphics and game stats.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcbpetersen%2Ftetris-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcbpetersen%2Ftetris-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcbpetersen%2Ftetris-engine/lists"}