{"id":16207647,"url":"https://github.com/cemuka/signalsystem","last_synced_at":"2026-01-15T22:16:05.709Z","repository":{"id":118943291,"uuid":"358390310","full_name":"cemuka/SignalSystem","owner":"cemuka","description":"Simple and easy to use signal system","archived":false,"fork":false,"pushed_at":"2022-02-21T16:52:03.000Z","size":5,"stargazers_count":4,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-03T02:29:09.479Z","etag":null,"topics":["events","signals","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cemuka.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-04-15T20:55:16.000Z","updated_at":"2023-07-21T11:59:55.000Z","dependencies_parsed_at":null,"dependency_job_id":"ad5747c3-c117-4812-83e7-ff9a2b10f069","html_url":"https://github.com/cemuka/SignalSystem","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/cemuka/SignalSystem","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cemuka%2FSignalSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cemuka%2FSignalSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cemuka%2FSignalSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cemuka%2FSignalSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cemuka","download_url":"https://codeload.github.com/cemuka/SignalSystem/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cemuka%2FSignalSystem/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28472624,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-15T22:13:38.078Z","status":"ssl_error","status_checked_at":"2026-01-15T22:12:11.737Z","response_time":62,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["events","signals","unity","unity3d"],"created_at":"2024-10-10T10:14:06.754Z","updated_at":"2026-01-15T22:16:05.691Z","avatar_url":"https://github.com/cemuka.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"```c#\n//  Sample usage\npublic static class Signaling\n{\n    ...\n    public static readonly Signal       OnGameInit      = new Signal();\n    public static readonly Signal\u003cint\u003e  OnPlayerScore   = new Signal\u003cint\u003e();    //newScore\n    ...\n}\n\npublic class GameManager : MonoBehaviour\n{\n    private void Awake()\n    {\n        Signaling.OnGameInit.Invoke();\n            \n        ...\n        Signaling.OnPlayerScore.Invoke(10);\n        ...\n    }\n}\n\npublic class SomeView : MonoBehaviour\n{\n    private void Start()\n    {\n        Signaling.OnGameInit.AddListener(Initialize);\n        Signaling.OnPlayerScore.AddListener(OnScore);\n    }\n\n    private void OnDestroy()\n    {\n        Signaling.OnGameInit.RemoveListener(Initialize);\n        Signaling.OnPlayerScore.RemoveListener(OnScore);\n    }\n\n    private void Initialize()\n    {\n        //  display \n    }\n\n    private void OnScore(int newScore)\n    {\n        //  update ui\n    }\n}\n```","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcemuka%2Fsignalsystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcemuka%2Fsignalsystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcemuka%2Fsignalsystem/lists"}