{"id":14961685,"url":"https://github.com/chafmere/2dplatformercontroller","last_synced_at":"2025-08-20T05:04:49.226Z","repository":{"id":166821566,"uuid":"295135027","full_name":"chafmere/2dPlatformerController","owner":"chafmere","description":"A Godot 2d platformer controller","archived":false,"fork":false,"pushed_at":"2023-04-19T06:45:32.000Z","size":32465,"stargazers_count":11,"open_issues_count":0,"forks_count":3,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-31T04:25:54.661Z","etag":null,"topics":["godot","godot-game-engine","player-controller"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"cc0-1.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/chafmere.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-09-13T11:15:35.000Z","updated_at":"2024-10-08T12:23:52.000Z","dependencies_parsed_at":null,"dependency_job_id":"5666138b-1755-4e1d-9ad1-63c81dbbe159","html_url":"https://github.com/chafmere/2dPlatformerController","commit_stats":{"total_commits":5,"total_committers":1,"mean_commits":5.0,"dds":0.0,"last_synced_commit":"64daa52e162cd1508647eca06913855360a5a907"},"previous_names":["chafmere/2dplatformercontroller"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chafmere%2F2dPlatformerController","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chafmere%2F2dPlatformerController/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chafmere%2F2dPlatformerController/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chafmere%2F2dPlatformerController/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/chafmere","download_url":"https://codeload.github.com/chafmere/2dPlatformerController/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":238039755,"owners_count":19406395,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-game-engine","player-controller"],"created_at":"2024-09-24T13:26:10.713Z","updated_at":"2025-02-10T00:32:22.320Z","avatar_url":"https://github.com/chafmere.png","language":"GDScript","readme":"NEED A PLAYER CONTROLLER FOR GODOT 4?? DOWNLOAD [HERE](https://chaffgames.com/godot-player-controller-template-for-2d-platformers/)\n\n2d Platformer Controller for the Godot Game Engine\n\nThis is a player controller than can be used to make games like 'Celeste' in the Godot Game Engine.\nIt has all of the main functionality of a player controller. I have not put in dying or scene changes.\nBut if you need a quick controller for a 16 bit game prototype then this might be helpful.\n\nSome of the code might be a bit confusing, this is my first time writing a player controller and using GDscript.\nSome thing I know i will polish at some point are:\n\n\n\u003e Dash/Dodge variable naming is interchangable for different sections of the code. I will update to have one main name reference.\n\u003e Wallhold/WallGrab sound too similar when they do different things.\n\nwhen you clone this and open up in Godot, there is an example scene called 'SandBox'\n\nThere is a 3d model in this repository?\n\nYes I used a very basic 3d model and Mixamo to grab animations and render them as 2d sprites. I then cleaned them up in Aseprite.\n\nSome animations are still very basic. Attack animations are 1 frame, Dash/Dodge has borrowed from the jump animation frames and there is simply no animation for the climb.\n\nOpen to suggestions as I am still learning but feel free to use if you wish.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchafmere%2F2dplatformercontroller","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fchafmere%2F2dplatformercontroller","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchafmere%2F2dplatformercontroller/lists"}