{"id":22912096,"url":"https://github.com/chark/blender-skunk","last_synced_at":"2026-04-27T23:32:28.411Z","repository":{"id":263809800,"uuid":"835737769","full_name":"chark/blender-skunk","owner":"chark","description":"Blender addon which includes a collection of tools for processing models for CHARK games","archived":false,"fork":false,"pushed_at":"2025-12-04T17:16:16.000Z","size":394,"stargazers_count":2,"open_issues_count":2,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-12-08T01:21:22.852Z","etag":null,"topics":["blender","blender-addon"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/chark.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2024-07-30T12:39:05.000Z","updated_at":"2025-12-04T17:16:01.000Z","dependencies_parsed_at":null,"dependency_job_id":"d6835ff1-4f66-4d39-93cb-b5617a112e4c","html_url":"https://github.com/chark/blender-skunk","commit_stats":null,"previous_names":["chark/blender-skunk"],"tags_count":17,"template":false,"template_full_name":null,"purl":"pkg:github/chark/blender-skunk","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chark%2Fblender-skunk","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chark%2Fblender-skunk/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chark%2Fblender-skunk/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chark%2Fblender-skunk/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/chark","download_url":"https://codeload.github.com/chark/blender-skunk/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chark%2Fblender-skunk/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32360110,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-27T20:07:02.737Z","status":"ssl_error","status_checked_at":"2026-04-27T20:07:00.910Z","response_time":128,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["blender","blender-addon"],"created_at":"2024-12-14T04:19:51.920Z","updated_at":"2026-04-27T23:32:28.405Z","avatar_url":"https://github.com/chark.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"﻿# Blender Skunk [![Blender v5.0.0](https://img.shields.io/badge/Blender-v5.0.0-blue.svg)](https://www.blender.org/download/)\n\nBlender add-on, which provides a set of tools for bulk 3D model processing. This add-on is designed to be used with Unity, so that LODs are imported automatically and correctly (see [Import Mesh with LOD settings](https://docs.unity3d.com/6000.0/Documentation/Manual/importing-lod-meshes.html)).\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/poster.png\" /\u003e\n\u003c/p\u003e\n\n## Features\n\n\u003e [!NOTE]\n\u003e All features are designed to work for bulk processing - select **root objects** and trigger the appropriate feature\n\n- Distribute Objects - distribute selected objects on chosen axis\n- Create Empty Parents - create an empty parent object for selected objects\n- Match Mesh Names - match mesh data names to object names\n- Sort Mesh By Material - sort mesh data by assigned materials\n- Create UVs - create `UV0` and `UV1` channels\n- Delete LODs - delete automatically created LODs\n- Create LODs - automatically create LODs\n- Bulk Export - export `.fbx` in bulk\n\n## Installation\n\n\u003e [!WARNING]\n\u003e This add-on was tested on [Blender v5.0.0](https://www.blender.org/download/), other versions might not work...\n\n- Download `.zip` file from the [latest release](https://github.com/chark/blender-skunk/releases/latest)\n- In Blender, select `Edit \u003e Preferences`\n- Open _Add-ons_ tab and click _Install_\n- Select the downloaded `.zip` file and click _Install Add-on_\n\n## Guide\n\n### 1. Prepare 3D Object\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/step-01-cube.png\" width=\"700px\" /\u003e\n\u003c/p\u003e\n\nCreate a 3D object in the scene with the following properties:\n\n- Position: `(0, 0, 0)`\n- Rotation: `(0, 0, 0)`\n- Scale: `(1, 1, 1)`\n\n### 2. Create Empty Parents\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/step-02-empty-parents.png\" /\u003e\n\u003c/p\u003e\n\nCreate an empty `Parent Object` for the selected 3D `Object(s)` and parent it as a `Child Object`:\n\n- Select a set of `Objects`\n- Click `Create Empty Parents`\n- Use `LOD0` as suffix for better Unity support\n\n### 3. Match Mesh Names\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/step-03-mesh-names.png\" /\u003e\n\u003c/p\u003e\n\nWhen importing `.fbx` files, the `Mesh Data` from Blender is reflected as `Mesh` assets in Unity with a matching name. Due to this, it is best to name the `Mesh Data` same as the `Object` containing that data to maintain a clear naming structure and improve search:\n\n- Select `Parent Objects`\n- Click `Match Mesh Names`\n\n### 4. UVs\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/step-04-uvs.png\" /\u003e\n\u003c/p\u003e\n\nYou can automatically generate `UV0` and `UV1` channels, `UV1` being used for lightmaps in Unity:\n\n- Select `Parent Objects`\n- Click `Crete UVs`\n- Adjust automatic UV settings as needed\n\n### 5. LODs\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/step-05-lods.png\" /\u003e\n\u003c/p\u003e\n\nOnce you have your `LOD0` object setup with UVs and proper naming, you can quickly generate `LOD1` and `LOD2` siblings which are generated using `Decimate Modifier`:\n\n- Select `Parent Objects`\n- Click `Create LODs`\n- Adjust LOD count and `Decimate` power\n\n### 6. Bulk Export\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/step-06-export.png\" width=\"40%\" /\u003e\n  \u003cimg src=\"screenshots/step-06-fbx.png\" width=\"40%\" /\u003e\n\u003c/p\u003e\n\nAfter fully preparing the object, you can quickly export it:\n\n- Select `Parent Objects`\n- Click `Bulk Export`\n- Select directory and adjust settings accordingly\n- Import into Unity\n\n## Links\n\n- [Latest Release](https://github.com/chark/blender-skunk/releases/latest)\n- [Changelog](CHANGELOG.md)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchark%2Fblender-skunk","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fchark%2Fblender-skunk","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchark%2Fblender-skunk/lists"}