{"id":51510397,"url":"https://github.com/chrishulbert/brickwarrior","last_synced_at":"2026-07-08T05:30:21.290Z","repository":{"id":354074074,"uuid":"1221467280","full_name":"chrishulbert/brickwarrior","owner":"chrishulbert","description":"Brickout clone I wrote in the 90s","archived":false,"fork":false,"pushed_at":"2026-04-27T01:32:21.000Z","size":8760,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-04-27T03:31:39.982Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/chrishulbert.png","metadata":{"files":{"readme":"Readme.md","changelog":null,"contributing":null,"funding":null,"license":"License","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-04-26T08:46:49.000Z","updated_at":"2026-04-27T01:32:25.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/chrishulbert/brickwarrior","commit_stats":null,"previous_names":["chrishulbert/brickwarrior"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/chrishulbert/brickwarrior","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chrishulbert%2Fbrickwarrior","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chrishulbert%2Fbrickwarrior/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chrishulbert%2Fbrickwarrior/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chrishulbert%2Fbrickwarrior/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/chrishulbert","download_url":"https://codeload.github.com/chrishulbert/brickwarrior/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/chrishulbert%2Fbrickwarrior/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":35253862,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-07-08T02:00:06.796Z","response_time":61,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-07-08T05:30:20.463Z","updated_at":"2026-07-08T05:30:21.275Z","avatar_url":"https://github.com/chrishulbert.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# BrickWarrior\n\nBrickout clone I wrote in high school in the 90s 👴\n\n[Download for macOS](https://github.com/chrishulbert/brickwarrior/releases)\n\nPorted to run on modern systems using Sokol.\n\n![Screenshot](https://github.com/chrishulbert/brickwarrior/raw/main/readme/screenshot.png)\n\n## Building\n\nI've deliberately tried to make this as easy to build as possible. I've kept things as simple as possible with a hand-rolled Makefile.\n\n```bash\nmake macos-app\nmake linux\nmake win # WIP\n```\n\n![Screenshot 2](https://github.com/chrishulbert/brickwarrior/raw/main/readme/screenshot2.png)\n\n## Structure\n\n* main.c\n    * This is to be game-agnostic.\n    * No game-specific code should be here.\n    * This is responsible for Sokol integration.\n    * This creates a frame buffer and allows the game to draw on it.\n    * This is the initial execution entry point, aka 'main'.\n* game.c/h\n    * This is where things start getting game-specific.\n    * This is loosely modelled after pico-8: init, update, draw, deinit.\n    * The game itself shouldn't be too coupled to Sokol besides the parameters it passes to game, as it might be migrated to SDL later.\n* image.c/h\n    * This is a wrapper for stb_image for loading PNGs.\n\n![Screenshot 3](https://github.com/chrishulbert/brickwarrior/raw/main/readme/screenshot3.png)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchrishulbert%2Fbrickwarrior","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fchrishulbert%2Fbrickwarrior","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchrishulbert%2Fbrickwarrior/lists"}