{"id":20684174,"url":"https://github.com/chrispritchard/unityspritemetaparser","last_synced_at":"2026-05-06T04:03:39.837Z","repository":{"id":97697600,"uuid":"140630812","full_name":"ChrisPritchard/UnitySpriteMetaParser","owner":"ChrisPritchard","description":"Simple project to pull the name, x, y, width and height values out of a sprite map meta file from Unity. ","archived":false,"fork":false,"pushed_at":"2018-07-12T02:37:32.000Z","size":10,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-12-26T15:13:03.189Z","etag":null,"topics":["dotnet-core","fsharp","unity"],"latest_commit_sha":null,"homepage":null,"language":"F#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ChrisPritchard.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-07-11T21:48:17.000Z","updated_at":"2018-09-16T13:53:35.000Z","dependencies_parsed_at":"2023-06-02T19:00:43.401Z","dependency_job_id":null,"html_url":"https://github.com/ChrisPritchard/UnitySpriteMetaParser","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/ChrisPritchard/UnitySpriteMetaParser","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ChrisPritchard%2FUnitySpriteMetaParser","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ChrisPritchard%2FUnitySpriteMetaParser/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ChrisPritchard%2FUnitySpriteMetaParser/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ChrisPritchard%2FUnitySpriteMetaParser/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ChrisPritchard","download_url":"https://codeload.github.com/ChrisPritchard/UnitySpriteMetaParser/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ChrisPritchard%2FUnitySpriteMetaParser/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32677933,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-06T02:33:58.958Z","status":"ssl_error","status_checked_at":"2026-05-06T02:33:39.611Z","response_time":117,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["dotnet-core","fsharp","unity"],"created_at":"2024-11-16T22:19:38.041Z","updated_at":"2026-05-06T04:03:39.811Z","avatar_url":"https://github.com/ChrisPritchard.png","language":"F#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# UnitySpriteMetaParser\n\nSimple project to pull the name, x, y, width and height values out of a sprite map meta file from Unity. \n\n## Use Case\n\n- You have an old unity project, or are using Unity as a tool. \n- In unity you can add images as sprites, then use an editor to specify different frames for animation. \n- These frames amount to x, y, width and height values, and are stored in a detailed YAML file.\n- This project reads such a YAML file, extracts the name, x, y, width and height of each 'frame', and outputs the result as a CSV\n\nIn Unity Meta files, the Y axis is bottom-up. This program inverts this: a Y of 164 with a 16 height in a 216 pixel image becomes a Y of (216 - 164 - 16) = 36)\n\n## Instructions\n\nRun using at least the path to the meta file. You can option specify a second argument containing the output csv file path.\n\n## Samples\n\nSample input and output files can be found under /samples. The knight image is from (and all credit to Master484) [here](https://opengameart.org/content/mini-knight).","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchrispritchard%2Funityspritemetaparser","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fchrispritchard%2Funityspritemetaparser","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchrispritchard%2Funityspritemetaparser/lists"}