{"id":22225257,"url":"https://github.com/christinec-dev/bomberclone_parts","last_synced_at":"2026-07-21T15:13:44.078Z","repository":{"id":196670444,"uuid":"687960550","full_name":"christinec-dev/BomberClone_Parts","owner":"christinec-dev","description":"This is the sectional code for my Procedurally Generated Maze Game (with AI components) tutorial series called BomberClone.","archived":false,"fork":false,"pushed_at":"2024-03-09T15:59:10.000Z","size":76,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-30T07:31:42.534Z","etag":null,"topics":["godot-engine","godot4","procedural","procedural-generation"],"latest_commit_sha":null,"homepage":"https://oops-i-devd.gitbook.io/christinedevs/","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/christinec-dev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-09-06T11:15:52.000Z","updated_at":"2024-03-13T00:51:02.000Z","dependencies_parsed_at":"2023-09-26T21:57:27.934Z","dependency_job_id":"3d10cee0-b7ae-48f4-b50b-b548ba68b783","html_url":"https://github.com/christinec-dev/BomberClone_Parts","commit_stats":null,"previous_names":["christinec-dev/bomberclone_parts"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FBomberClone_Parts","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FBomberClone_Parts/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FBomberClone_Parts/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FBomberClone_Parts/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/christinec-dev","download_url":"https://codeload.github.com/christinec-dev/BomberClone_Parts/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245423683,"owners_count":20612838,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot-engine","godot4","procedural","procedural-generation"],"created_at":"2024-12-03T00:16:31.822Z","updated_at":"2025-10-14T13:03:35.531Z","avatar_url":"https://github.com/christinec-dev.png","language":"GDScript","funding_links":["https://ko-fi.com/s/fa00d21069"],"categories":[],"sub_categories":[],"readme":"# BomberClone Parts\nThis is the sectional code my Procedurally Generated 2D game tutorial series, BomberClone. This tutorial series aims to teach you how to make a Procedurally Generated game from start to finish, and ultimately show you all the things that you need to know as a beginner to intermediate Godot developer!\n\n![Screenshot 2023-09-19 142614](https://github.com/christinec-dev/BomberClone_Parts/assets/87696858/d09649b7-137f-4cee-8e40-9b13b34ccf29)\n\n![Screenshot 2023-09-19 165158](https://github.com/christinec-dev/BomberClone_Parts/assets/87696858/fef4bc7a-b92e-4e0f-be32-b362e7872dec)\n\n## Project Updates\nYou can see the latest updates for this game here: https://oops-i-devd.gitbook.io/christinedevs/\n\n## Project Demo\nYou can play the demo end-product of our project here: https://gotm.io/oopsidevd/bomberclone\n\n## Project Tutorial\nYou can find the tutorial series here: https://ko-fi.com/s/fa00d21069\n\n## Project Preview Video\nYou can watch the preview video that showcases our game here: https://youtu.be/nEzJRupuDSU\n\n## Project Overview\nThis game is a Procedurally Generated game that includes the following:\n- Player Animation \u0026 Movement\n- Procedural Level Generation\n- Explosion System\n- Enemies\n- AI Co-Players\n- A* Algorithms, Pathfinding, \u0026 Navigation\n- Game UI\n- Game Mode \u0026 Stats (Normal \u0026 Multiplayer Mode)\n- Level Progression \u0026 Game Over\n- Saving, Loading, \u0026 Pausing\n- Music, SFX, \u0026 Custom Cursor\n- Testing \u0026 Exporting\n\n## Asset File Download\nAll assets can be downloaded from my Google Drive: https://drive.google.com/drive/folders/1AvE7enUr4H_dLOh8N8OTvgH80DaN_o7Z?usp=sharing\n\n## Asset Credits\n- https://kronbits.itch.io/freesfx\n- https://clement-panchout.itch.io/yet-another-free-music-pack\n- https://za.pinterest.com/pin/465630048955883336/\n- https://www.spriters-resource.com/mobile/bomberman08/sheet/138813/\n- https://www.fontspace.com/category/arcade\n- https://pixabay.com/sound-effects/search/fantasy/\n- https://xyezawr.itch.io/free-pixel-effects-pack8\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchristinec-dev%2Fbomberclone_parts","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fchristinec-dev%2Fbomberclone_parts","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchristinec-dev%2Fbomberclone_parts/lists"}