{"id":22225263,"url":"https://github.com/christinec-dev/daynightcyclegodot","last_synced_at":"2025-04-11T12:10:08.141Z","repository":{"id":233609578,"uuid":"785615706","full_name":"christinec-dev/DayNightCycleGodot","owner":"christinec-dev","description":" Shader-based Day \u0026 Night Cycle for Godot with Light Rays \u0026 Shadows.","archived":false,"fork":false,"pushed_at":"2024-04-17T07:35:13.000Z","size":272,"stargazers_count":10,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-25T08:24:17.368Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/christinec-dev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-04-12T08:51:30.000Z","updated_at":"2024-12-15T18:51:39.000Z","dependencies_parsed_at":"2024-05-01T17:48:04.103Z","dependency_job_id":null,"html_url":"https://github.com/christinec-dev/DayNightCycleGodot","commit_stats":null,"previous_names":["christinec-dev/daynightcyclegodot"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FDayNightCycleGodot","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FDayNightCycleGodot/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FDayNightCycleGodot/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/christinec-dev%2FDayNightCycleGodot/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/christinec-dev","download_url":"https://codeload.github.com/christinec-dev/DayNightCycleGodot/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248397947,"owners_count":21097213,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-03T00:16:33.633Z","updated_at":"2025-04-11T12:10:08.107Z","avatar_url":"https://github.com/christinec-dev.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot 2D Day \u0026 Night Cycle\nThis is the official GitHub repository for the shader-based Day \u0026 Night Cycle, featured on my YouTube channel. This system incorporates shader-based shadows, dynamic light rays, and an AnimationPlayer-based day and night cycle. 😊\n\n## Resources\nTo learn more about shaders and how they are used in Godot, visit the following resources:\n- [YouTube Video](https://www.youtube.com/watch?v=UN3I8IP_BBY)\n- [The Book of Shaders](https://thebookofshaders.com/)\n- [Godot Book of Shaders](https://jayaarrgh.itch.io/book-of-shaders-godot)\n- [Shadows Shader Overview](https://github.com/christinec-dev/DayNightCycleGodot/blob/main/Shadows_ShaderOverview.md)\n- [LightRays Shader Overview](https://github.com/christinec-dev/DayNightCycleGodot/blob/main/LightRays_ShaderOverview.md)\n  \n## Features\n### Daytime Dependent Shadows\n- `Dynamic Adjustment`: Shadows adjust their angle, length, and color based on the time of day.\n- `Wide Applicability`: Implement shadows across various game objects using Godot’s LightOccluder nodes.\n\n### Daytime Dependent Light Rays\n- `Visual Dynamics`: Light rays animate and change color according to the time of day.\n- `Customizable Effects`: Easily adjust the size, separation, angle, and position of the light rays to fit the needs of your scene.\n  \n### Animated Day/Night Cycle\n- `Sky Modulation`: Utilizes ColorModulate and AnimationPlayers to shift the sky’s color in synchronization with the time of day, simulating realistic day-to-night transitions.\n\n## Preview\n![Screenshot 2024-04-11 100620](https://github.com/christinec-dev/DayNightCycleGodot/assets/87696858/dae55b02-60fb-4d34-9d48-0c3425fe77bc)\n![Screenshot 2024-04-11 100609](https://github.com/christinec-dev/DayNightCycleGodot/assets/87696858/d15e3521-8403-480d-aee3-3f9599e0bf48)\n![Screenshot 2024-04-11 100552](https://github.com/christinec-dev/DayNightCycleGodot/assets/87696858/d0bcf6a9-2c5c-4ab2-a800-23572bde3e49)\n![Screenshot 2024-04-11 100540](https://github.com/christinec-dev/DayNightCycleGodot/assets/87696858/4da2987f-4afc-400c-a8e3-9748f988c3a8)\n\n## Asset Creditations\n- [https://seliel-the-shaper.itch.io/character-base](https://seliel-the-shaper.itch.io/character-base)\n- [https://quintino-pixels.itch.io/assorted-icons](https://quintino-pixels.itch.io/assorted-icons)\n- [Sprout Lands - Asset Pack by Cup Nooble (itch.io)](https://cupnooble.itch.io/sprout-lands-asset-pack)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchristinec-dev%2Fdaynightcyclegodot","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fchristinec-dev%2Fdaynightcyclegodot","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fchristinec-dev%2Fdaynightcyclegodot/lists"}