{"id":20880134,"url":"https://github.com/cinight/shadersforfun","last_synced_at":"2025-03-12T16:49:25.872Z","repository":{"id":50054596,"uuid":"276984719","full_name":"cinight/ShadersForFun","owner":"cinight","description":null,"archived":false,"fork":false,"pushed_at":"2025-01-10T16:23:20.000Z","size":30564,"stargazers_count":208,"open_issues_count":0,"forks_count":33,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-01-19T09:44:19.576Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cinight.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-07-03T20:46:27.000Z","updated_at":"2025-01-10T16:23:24.000Z","dependencies_parsed_at":"2024-11-18T07:29:52.819Z","dependency_job_id":null,"html_url":"https://github.com/cinight/ShadersForFun","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cinight%2FShadersForFun","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cinight%2FShadersForFun/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cinight%2FShadersForFun/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cinight%2FShadersForFun/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cinight","download_url":"https://codeload.github.com/cinight/ShadersForFun/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243258496,"owners_count":20262297,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-18T07:19:08.075Z","updated_at":"2025-03-12T16:49:25.845Z","avatar_url":"https://github.com/cinight.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# ShadersForFun\n\nUnity version : 6000.0+ \\\nTested with : Win DX11 \\\n\nMost shader in this repo works for Built-in RP, and it will also work in older unity versions as Built-in RP didn't change for years. \\\nSome of these Built-in RP shaders will also work for URP but note that they are not SRP batcher compatible. Need some small work to convert them properly. \\\nShaders named with URP/HDRP will only work for URP/HDRP.\n\n| Scene | Image |\n| - | - |\n| `Stereogram` | \u003cimg src=\"READMEimages/Stereogram2.PNG\" width=\"400\"\u003e |\n| `PrismaticCard` | \u003cimg src=\"READMEimages/PrismaticCard.gif\" width=\"400\"\u003e |\n| `WaterDrop` | \u003cimg src=\"READMEimages/WaterDrop.gif\" width=\"400\"\u003e |\n| `ImageShading` | \u003cimg src=\"READMEimages/ImageShading.gif\" width=\"400\"\u003e |\n| `ParallaxEffect` | \u003cimg src=\"READMEimages/ParallaxEffect.PNG\" width=\"400\"\u003e |\n| `FillingSphere` | \u003cimg src=\"READMEimages/FillingSphere.gif\" width=\"400\"\u003e |\n| `RadialCircle` | \u003cimg src=\"READMEimages/RadialCircle.gif\" width=\"400\"\u003e |\n| `MeshMorph` | \u003cimg src=\"READMEimages/MeshMorph.gif\" width=\"400\"\u003e |\n| `GeomBuildings` | \u003cimg src=\"READMEimages/GeomBuildings.gif\" width=\"400\"\u003e |\n| `FacingImage` | \u003cimg src=\"READMEimages/FacingImage.gif\" width=\"400\"\u003e |\n| `Eye` | \u003cimg src=\"READMEimages/EyeShader.gif\" width=\"400\"\u003e |\n| `Raymarching` | \u003cimg src=\"READMEimages/Raymarching.gif\" width=\"400\"\u003e |\n| `FakeHalo` | \u003cimg src=\"READMEimages/FakeHalo.gif\" width=\"400\"\u003e |\n| `Fractal` | \u003cimg src=\"READMEimages/Fractal.PNG\" width=\"400\"\u003e |\n| `CutoutTransition` | \u003cimg src=\"READMEimages/CutoutTransition.gif\" width=\"400\"\u003e |\n| `SimpleLighting` | \u003cimg src=\"READMEimages/SimpleLighting.JPG\" width=\"400\"\u003e |\n| `BalloonMesh` | \u003cimg src=\"READMEimages/BalloonMesh.gif\" width=\"400\"\u003e |\n| `Shatter` | \u003cimg src=\"READMEimages/Shatter.gif\" width=\"400\"\u003e |\n| `TessellationTail` | \u003cimg src=\"READMEimages/TessellationTail.gif\" width=\"400\"\u003e |\n| `VertexDot` | \u003cimg src=\"READMEimages/VertexDot.gif\" width=\"400\"\u003e |\n| `URPLitBreakdown` | \u003cimg src=\"READMEimages/URPLitBreakdown.JPG\" width=\"400\"\u003e |\n| `HDRPLitBreakdown` | \u003cimg src=\"READMEimages/HDRPLitBreakdown.JPG\" width=\"400\"\u003e |\n\n-------------\n\nDisclaimer: The stuff here are not optimized. Just for fun.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcinight%2Fshadersforfun","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcinight%2Fshadersforfun","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcinight%2Fshadersforfun/lists"}