{"id":28316783,"url":"https://github.com/cj-mills/unitytexturereaderd3d_demo","last_synced_at":"2026-05-18T03:02:51.693Z","repository":{"id":285943914,"uuid":"616224093","full_name":"cj-mills/UnityTextureReaderD3D_Demo","owner":"cj-mills","description":"This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.","archived":false,"fork":false,"pushed_at":"2023-04-06T04:19:56.000Z","size":1661,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-09-22T09:09:13.053Z","etag":null,"topics":["demo","direct3d11","direct3d12","pixel-data","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cj-mills.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-03-20T00:14:06.000Z","updated_at":"2023-03-20T01:00:59.000Z","dependencies_parsed_at":"2025-04-03T13:45:19.433Z","dependency_job_id":"e616da28-0edb-4a73-a842-7dcb0838b413","html_url":"https://github.com/cj-mills/UnityTextureReaderD3D_Demo","commit_stats":null,"previous_names":["cj-mills/unitytexturereaderd3d_demo"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/cj-mills/UnityTextureReaderD3D_Demo","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cj-mills%2FUnityTextureReaderD3D_Demo","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cj-mills%2FUnityTextureReaderD3D_Demo/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cj-mills%2FUnityTextureReaderD3D_Demo/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cj-mills%2FUnityTextureReaderD3D_Demo/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cj-mills","download_url":"https://codeload.github.com/cj-mills/UnityTextureReaderD3D_Demo/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cj-mills%2FUnityTextureReaderD3D_Demo/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":279010250,"owners_count":26084718,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-12T02:00:06.719Z","response_time":53,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["demo","direct3d11","direct3d12","pixel-data","unity","unity3d"],"created_at":"2025-05-25T03:08:14.701Z","updated_at":"2025-10-12T04:11:58.635Z","avatar_url":"https://github.com/cj-mills.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# UnityTextureReaderD3D_Demo\n This is a simple demo project that demonstrates how to use the [UnityTextureReaderD3D](https://github.com/cj-mills/UnityTextureReaderD3D) package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.\n\n\n## Getting Started\n\n1. Clone this repository to your local machine:\n```bash\ngit clone https://github.com/cj-mills/UnityTextureReaderD3D_Demo.git\n```\n2. Open the project in Unity.\n\n3. Explore the sample scene and `TestPixelReadback.cs`  script to learn how to use the `UnityTextureReaderD3D` package to read pixel data from Direct3D11 and Direct3D12 textures.\n\n## License\n\nThis project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcj-mills%2Funitytexturereaderd3d_demo","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcj-mills%2Funitytexturereaderd3d_demo","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcj-mills%2Funitytexturereaderd3d_demo/lists"}