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Currently it can replace shaders, inject buffers, add overlays, upgrade swapchains, upgrade texture resources, and write user settings to disk. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplifies all the hooks necessary to tap into DirectX without worrying about patching version-specific exe files.\n\n\n# Contributing\n\n* See [CONTRIBUTING.md](./docs/CONTRIBUTING.md)\n* For the live devkit and MCP workflow, see [DEVKIT_MCP.md](./docs/DEVKIT_MCP.md)\n\n# Mods\n\n* See [Mods page](https://github.com/clshortfuse/renodx/wiki/Mods)\n\n# Utilities\n\n* [renodx-fpslimiter.addon64](https://clshortfuse.github.io/renodx/renodx-fpslimiter.addon64) \u0026ndash; FPS Limiter\n* [renodx-devkit.addon64](https://clshortfuse.github.io/renodx/renodx-devkit.addon64) \u0026ndash; Developer kit to help build addons\n* [decomp.exe](https://clshortfuse.github.io/renodx/decomp.exe) \u0026ndash; Shader Model 6.0+ Decompiler\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fclshortfuse%2Frenodx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fclshortfuse%2Frenodx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fclshortfuse%2Frenodx/lists"}