{"id":20607913,"url":"https://github.com/cobyj33/terminal-raycaster","last_synced_at":"2026-04-17T08:33:05.625Z","repository":{"id":152172121,"uuid":"513267950","full_name":"cobyj33/Terminal-Raycaster","owner":"cobyj33","description":"A raycaster engine built completely for use in the terminal","archived":false,"fork":false,"pushed_at":"2022-12-29T02:09:25.000Z","size":34,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-06T17:34:02.701Z","etag":null,"topics":["ascii","ascii-art","ascii-graphics","c-sharp","csharp","raycaster","raycasting","terminal","terminal-based"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cobyj33.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-07-12T19:27:45.000Z","updated_at":"2024-10-22T18:50:14.000Z","dependencies_parsed_at":null,"dependency_job_id":"d436292a-9185-4bb3-9127-954c6fd4a170","html_url":"https://github.com/cobyj33/Terminal-Raycaster","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/cobyj33/Terminal-Raycaster","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cobyj33%2FTerminal-Raycaster","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cobyj33%2FTerminal-Raycaster/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cobyj33%2FTerminal-Raycaster/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cobyj33%2FTerminal-Raycaster/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cobyj33","download_url":"https://codeload.github.com/cobyj33/Terminal-Raycaster/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cobyj33%2FTerminal-Raycaster/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31921954,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-16T18:22:33.417Z","status":"online","status_checked_at":"2026-04-17T02:00:06.879Z","response_time":62,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ascii","ascii-art","ascii-graphics","c-sharp","csharp","raycaster","raycasting","terminal","terminal-based"],"created_at":"2024-11-16T10:08:58.061Z","updated_at":"2026-04-17T08:33:05.620Z","avatar_url":"https://github.com/cobyj33.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Terminal Raycaster\n\nA small experimental raycaster engine created in the terminal. Reads in and creates maps from text files of 0s and 1s to  create a psuedo-3D\nI believe this was my first C# Project, not including dabbling in Unity unofficially (maybe one day I'll be able to show that off), and it'll probably be one of my last too, atleast personally.\n\nC# was fun but everything that I like about C#'s high levelness is more concise in Python, more portable in Javascript, and more precise in C++. It falls into a no-mans-land for me.\n\nTo be honest, I think this project is done, as I'd opt for working on my [online raycaster that's inspired from this](https://www.github.com/cobyj33/raycaster) as it's much easier to show to people (Like most things on the web). You can prototype that version [here](https://cobyj33.github.io/raycaster)\n\nThis project still was rewarding to finish though, and it provided a basis for my web version, so of course I'll leave it up.\n\n**Maybe** I'll try and add more later, but that's a very slim possibility, and it would probably be more so fixing and improving on what is already present rather than adding new features.\n\n## Acknowledgements\n\n[javidx9](https://www.youtube.com/watch?v=HEb2akswCcw), [Yazgoo](https://www.youtube.com/watch?v=lQF-OAN2dpE), and [David Ziemkiewicz (the best one in my opinion)](https://www.youtube.com/watch?v=94YOd0gimF8) have made much better implementations that you should check out\n\n[3DSage on Youtube](https://www.youtube.com/watch?v=gYRrGTC7GtA) also has made a pretty great tutorial on raycasting, although it does use OpenGL and not a Terminal\n\nAnd just like everyone else who has learned raycasting, I learned mainly from [here](https://lodev.org/cgtutor/raycasting.html). Amazing teacher\n\nI hope anyone else can learn a little from the source code though\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcobyj33%2Fterminal-raycaster","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcobyj33%2Fterminal-raycaster","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcobyj33%2Fterminal-raycaster/lists"}