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Move\r\n- **Mouse** - Look around\r\n- **Left Click** - Shoot\r\n- **Shift** - Run\r\n- **R** - Reload\r\n- **F3** - Toggle debug info\r\n- **ESC** - Pause / Resume\r\n- **Enter** - Start (from menu)\r\n- **R / Q** - Restart / Quit (on death or win screens)\r\n\r\n## Running\r\n\r\n```bash\r\nlove .\r\n```\r\n\r\nOr drag the project folder onto the LÖVE executable.\r\n\r\n## Project Structure\r\n\r\n```\r\n├── conf.lua           # LÖVE configuration\r\n├── main.lua           # Entry point and game loop\r\n├── src/\r\n│   ├── player.lua     # Player movement and collision\r\n│   ├── map.lua        # Grid-based level data\r\n│   ├── raycaster.lua  # DDA raycasting algorithm\r\n│   ├── renderer.lua   # Rendering (walls, sprites, HUD)\r\n│   ├── weapon.lua     # Shooting mechanics\r\n│   ├── enemy.lua      # Enemy AI and behavior\r\n│   └── input.lua      # Input handling\r\n└── assets/\r\n    ├── arms.png       # Weapon sprite\r\n    ├── enemy.png      # Enemy sprite\r\n    └── screenshot.png # Gameplay screenshot\r\n```\r\n\r\n## License\r\n\r\nMIT License","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcod-e-codes%2Ffps","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcod-e-codes%2Ffps","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcod-e-codes%2Ffps/lists"}